poser and octane camera views dont match

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Poser (Integrated Plugin developed by Paul Kinnane)

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poser and octane camera views dont match

Postby giovanino » Mon Jun 03, 2013 2:53 am

giovanino Mon Jun 03, 2013 2:53 am
I cant match my poser view with my octane view what am I doing wrong??
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octane-preview.jpg
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Re: poser and octane camera views dont match

Postby face_off » Mon Jun 03, 2013 3:46 am

face_off Mon Jun 03, 2013 3:46 am
Hi there

Have you got "Allow Scaled Poser Cameras" ticked in the Configuration/Setup screen?

Paul
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Re: poser and octane camera views dont match

Postby wimvdb » Mon Jun 03, 2013 10:35 am

wimvdb Mon Jun 03, 2013 10:35 am
And are you using the same aspect ration for the windows poser room view and the octane render output?
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Re: poser and octane camera views dont match

Postby giovanino » Mon Jun 03, 2013 10:54 pm

giovanino Mon Jun 03, 2013 10:54 pm
ok thanks Paul ,
I attached the screen shot (please forgive nudity)
that solved the problem? (allow scaled poser camera)
but I don't understand why octane is 2.62128??
what does that number represent?
is this the default we must keep?
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Clip_6.jpg
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Re: poser and octane camera views dont match

Postby face_off » Mon Jun 03, 2013 11:05 pm

face_off Mon Jun 03, 2013 11:05 pm
that solved the problem? (allow scaled poser camera)

No - I thought that might have caused the problem. It allows you to scale the Poser camera, which puts the field of view out of sync with the Octane Viewport.

but I don't understand why octane is 2.62128??

That's the stand conversion of Poser units (that the Poser geometry is stored in ) to metric metres.

is this the default we must keep?

There shouldn't be any need to change this number.

From the screenshot, it looks like the issue is fixed now?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: poser and octane camera views dont match

Postby giovanino » Mon Jun 03, 2013 11:48 pm

giovanino Mon Jun 03, 2013 11:48 pm
thanks Paul
no clue what happened (maybe 1.6 bug?)
so checking that allow scale fixed it.
:D :D
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