"rayepsilon" which (sometimes) looks like 0.0000 but may be 0.00001. Anything other than zero can cause this. Try setting it to 0.01 then to 0.00 to see if that helps.
Now I just need to figure out why the mesh is broken. It almost looks like it is subdividing/smoothing each polygroup separately, but I'm not sure what to do about it.
face_off wrote:Once you've set rayepsilon to 0, you can save it as the "default" by saving that rendertarget as the default for all new scenes (rightclick he Settings tree - Save as Default).
I haven't been able to reproduce this yet. Try moving the Poser animation slider to the next frame and then back - does that fix it?
face_off wrote:Also, to render Roxie at the moment (prior to a Smith Micro subd fix), you can simply select Roxie -> Figure -> Skinning Method -> Poser Traditional. That will remove the seems.
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