face_off wrote:This is a bit over the top (and has a terrible lip bump map), but you get the idea. You can either use "index" < 1 for the "old" specular value system (ie, very very small amounts of specular) or > 1 for the "new" specular - search these forums for more info.
Regarding your shader - you've got the material mix amount to 0.904, which means 90.4% of the shader is coming from "texture1" which is diffuse and has no glossiness. So that will be killing any glossy.
IMO you would be way better off with the standard skin shader that the plugin gives you rather than an SSS shader with a material mix. The standard shader gives you 98% as good of a render, and is so much easier to control whilst you are learning the Octane node system.
I must say, the new default node structure has really simplified things. I have played around with it and you can get quite good results with only adjusting a few settings. Big ups to those involed.