It's obvious great minds think alike before you wrote this obviously last night, I had the same sort of idea as yourself,
Basically I use from the live database one of the SSS skin textures and put in my own image maps made a sort of hybrid Diffuse Glossy material .
. I'm now seeing the sort of reflections that looks realistic to myself at the moment.
Realism is part of the game for myself. I could knock out 101 renders per hour.
Both feel it's pointless if the model does not look correct.
This still fine tweaking to be done, but I feel I'm at 80% with the skintype material at the moment.
Skin looks a little bit dark but thik that's due to the opacity settings at 79% work on it over the next few weeks, but I'm pretty dam sure. just about nailed it
Transparency and specular maps actually not had time to play with any the any your findings. I would be greatly appreciative if you posted what you find out
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