1. I added "ALLOW_SCALED_CAMERAS = 1" within the "# Camera defaults" section of the "OctaneDefaults.py" file.
This feature is not in the current version - but it's something I could add to the next update.
I'm trying to render an animation of a race car driver's perspective.
Animating the Universally parented camera separately is possible, but it's an inefficient way to match the trajectory and the result would be amateurish.
I think there is an easy solution - parent the camera to the prop - get keyframes for the camera, then unparent it, such that it remembers to keyframed positions at each frame.
Window->Hierarchy Editor->Show Cameras->drag the new camera to the keyframed prop you want it to follow
Window->Animation Palette->click the last frame on the new camera line and add click + to add a keyframe (this should add a keyframe for each frame for the camera)
Select the new camera in the Parameter Dials window->Object->Change Parent->Universe