Wet skin

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Wet skin

Postby fallen21 » Mon Feb 18, 2013 12:03 pm

fallen21 Mon Feb 18, 2013 12:03 pm
Hello,

Sometimes i'm looking for wet skin style, currently the one way i've found is playing with the specularity but it's clearly not the better result.
Someone know how to "fake" the wet style on a character (i use V4) or any objects ?

Thank you.
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Re: Wet skin

Postby face_off » Mon Feb 18, 2013 8:59 pm

face_off Mon Feb 18, 2013 8:59 pm
It would be worth checking the gallery - I'm sure someone has done a "wet" material at some point to give an idea how it could be done. Also, check the LiveDB just in case there is already a material in there. If you want wet without the drops, it would be a specular setting, mixing specular color, roughness and bump amount. If you want the drops too you would need some sort of "drop" texturemap.

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Re: Wet skin

Postby icelaglace » Mon Feb 18, 2013 11:03 pm

icelaglace Mon Feb 18, 2013 11:03 pm
Use a wet map on the roughness node. Normally it should do it, that's how I do sweat & tears.
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Re: Wet skin

Postby fallen21 » Mon Feb 18, 2013 11:49 pm

fallen21 Mon Feb 18, 2013 11:49 pm
Thanks, i will try to add it!
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Re: Wet skin

Postby ThetaGraphics » Tue Feb 19, 2013 5:07 am

ThetaGraphics Tue Feb 19, 2013 5:07 am
This is what I got by using a marble node on the roughness. An actual texture map would probably be more effective in controlling where the wet spots appear. And I'm pretty sure I would get weird results if I tried to animate these. lol (sorry about the large image)

The second image has the transform/x-scale of the marble node higher than the rest to make it look more like drops.

Image
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Re: Wet skin

Postby face_off » Tue Feb 19, 2013 5:23 am

face_off Tue Feb 19, 2013 5:23 am
Oh wow - they are fantastic!
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Re: Wet skin

Postby fallen21 » Tue Feb 19, 2013 9:36 am

fallen21 Tue Feb 19, 2013 9:36 am
Looks very interesting, just need some drops :D.
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Re: Wet skin

Postby teecee2107 » Tue Feb 19, 2013 9:50 am

teecee2107 Tue Feb 19, 2013 9:50 am
Excellent, thank you ThetaGraphics !
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Re: Wet skin

Postby gazukull » Mon Apr 08, 2013 4:52 am

gazukull Mon Apr 08, 2013 4:52 am
I hate to trouble you ThetaGraphics... but could you show a screen shot of the skin setup on that image? I have been doing lots of experimenting and not getting similar results... possibly my light setup. Help would be appreciated!

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Re: Wet skin

Postby Pandarr » Wed Sep 11, 2013 1:58 pm

Pandarr Wed Sep 11, 2013 1:58 pm
I've tried messing with the roughness setting using marble and just not had as decent results. If anybody has a nifty way to make wet looking skin in Octane, that'd be neat!
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