Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Fri Dec 14, 2012 8:48 am
Hi Vincent
The way the plugin is written, it is very quick to simply compile it against the 1.01 version of the Octane development environment, so "yes", the new 1.01 features will be released in the plugin, and I would expect them to become available once any 1.01 bugs have been fixed.
Motion blur is a tricky topic. It could be done via Octane engine if it could store the previous and next frame geometry, so it can render the true motion blur (which it is not current able to do), or there is a way to approximate it - by rendering 5 times as many frames as needed, and post-process merging each 5 frames into 1 (ie. if you have a 30 frame animation, retime it to be 150 frames, and animate frame 1, 2, 3, 4, and 5 and merge them to be frame 1 - then do the same for frames 6, 7, 8, 9 and 10 for frame 2...etc. This can be manually done in Poser by retiming the animation to be 5 times as many frames, rendering, then manually merging the frames.
FYI - Following is the list of candidate features for the next version of the plugin (which would hopefully also include the Octane 1.01). Not all will make it, but at least you know where I'm heading:
- Drag setup window size to resize it
- Add material preview
- Color picker - add HSV and continual move slider
- Menu to reset other settings rendertarget settings
- Handle Poser image rotation and scaling
- Fix exception for HDR files
- Enable the loading of geometry which has polygons with 2 vertices
- Open all materials when selecting a figure/prop (can be switched on/off in the OctaneDefaults.py file)
- Move Cut/Paste to the top of the menu
- Double mousewheel slider movement if ctl pressed
- Add defaults for additional folders
- Add button to disable camera refreshes (so you can continue working on the scene without restarting the render)
- Add rotation and transform to TRANSFORM types
Paul
Paul, can we expect on a new plugin integrating those features
The way the plugin is written, it is very quick to simply compile it against the 1.01 version of the Octane development environment, so "yes", the new 1.01 features will be released in the plugin, and I would expect them to become available once any 1.01 bugs have been fixed.
The other feature i'm dreaming of, would be a real native object/deformation motion blur, but apparently, Octane is not ready for this at this point...
Motion blur is a tricky topic. It could be done via Octane engine if it could store the previous and next frame geometry, so it can render the true motion blur (which it is not current able to do), or there is a way to approximate it - by rendering 5 times as many frames as needed, and post-process merging each 5 frames into 1 (ie. if you have a 30 frame animation, retime it to be 150 frames, and animate frame 1, 2, 3, 4, and 5 and merge them to be frame 1 - then do the same for frames 6, 7, 8, 9 and 10 for frame 2...etc. This can be manually done in Poser by retiming the animation to be 5 times as many frames, rendering, then manually merging the frames.
FYI - Following is the list of candidate features for the next version of the plugin (which would hopefully also include the Octane 1.01). Not all will make it, but at least you know where I'm heading:
- Drag setup window size to resize it
- Add material preview
- Color picker - add HSV and continual move slider
- Menu to reset other settings rendertarget settings
- Handle Poser image rotation and scaling
- Fix exception for HDR files
- Enable the loading of geometry which has polygons with 2 vertices
- Open all materials when selecting a figure/prop (can be switched on/off in the OctaneDefaults.py file)
- Move Cut/Paste to the top of the menu
- Double mousewheel slider movement if ctl pressed
- Add defaults for additional folders
- Add button to disable camera refreshes (so you can continue working on the scene without restarting the render)
- Add rotation and transform to TRANSFORM types
Paul