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Re: Introducing the Octane for Poser plug-in

PostPosted: Tue Oct 23, 2012 11:04 am
by mlru
face_off wrote:I was doing some stress testing on higher poly figures and got these 2 renders using the Daz sports car which I thought were pretty good. Car1 was using the converted Poser materials. For car2 I made the car body a little shiner (adjusted 1 material, copied into the clipboard, pasted to other other body materials using "Retain Existing Texturemaps"). So it was basically start Poser, load car, run plugin, render!

Some strange scaling going on in car1 ....

but I like the "start Poser, load car, run plugin, render" part very much! :lol:

Re: Introducing the Octane for Poser plug-in

PostPosted: Tue Oct 23, 2012 11:51 am
by face_off
Some strange scaling going on in car1 ....

Haha - no, that's just a deliberate cut-away caused by setting the camera clipping.

Re: Introducing the Octane for Poser plug-in

PostPosted: Mon Nov 05, 2012 9:22 pm
by face_off
I've added some info and screenshots on Instancing on the OctaneRender for Poser facebook page. Pls check out http://www.facebook.com/poserphysics