Any time frame for our expectations for completion? How much will the plugin cost?
Timeframe - I've been around long enough to know not to estimate these things However development is near completion, if that helps.
Cost - Unsure.
Moderator: face_off
Any time frame for our expectations for completion? How much will the plugin cost?
Now! There is a call for testers on the front page of the Octane website (http://render.otoy.com/index.php)When will the beta test kick off?
No, the entire scene is transmitted from Poser to Octane directly through the API (not through files). A V4 or Alyson figure is about 10secs on my PC. For animations, currently the whole scene is refreshed from Poser, however I hope by the end of next week to have implemented a system where only the vertex positions will be refreshed, which will be much faster.Does the entire poser scene get exported to physical files for every scene?
In general, I suspect Max scenes have a lot more polys than Poser scenes, however on the flip side, the Poser API is via python. So, I'm not sure I can give you an answer to this at the moment.The bottom line I guess is, will it take longer to render the same amount of frames with Poser plugin vs the Max plugin?
Anything you can do in the node graph, you can do using the tree layout*. he tree layout also enables copy/paste nodes (incl whole materials with all their node), export a whole material or all the materials for a prop or figure, and re-import. When you import the nodes, you get the option to replace the existing texturemaps with the imported maps, or retain the existing maps. So you can copy the head material and paste to the torso material, and it keeps all the torso maps.2) Handling of materials. In max I use the slate material editor which is even easier to use than the standalone version. The lack of direct control in the Poser plugin seems a little odd the way it's presented in the video. How exactly would you setup a multi material for example. A SSS body texture setup where you have a mix material branching off into a glossy and diffuse for just the one body texture?
Yes3) Will all the finer camera settings as per the imager settings in octane make it across?
Sun is controlled by a direction vector, turbidity, power and northoffset. These are sliders, not the widget in Octane standalone. As with standalone, you can pick sun or HDRI, but not have both together.4) What about the sun + settings? How will it be moved around the scene? Possible to use sun + hdri light together?
Do you mean Poser lights or Octane lights? Changing the Poser lights has no effect on the Octane scene - since they are ignored. You can tweak the Octane lights intensity in the Materials tab and it does not reload the scene. If you move the light (emitter plane) in Poser, you'll need to reload the scene for it to pickup the change in vertex positions.5) Once the scene is loaded can you turn lights on and off without reloading?
face_off wrote:Now! There is a call for testers on the front page of the Octane website (http://render.otoy.com/index.php)When will the beta test kick off?
face_off wrote:In general, I suspect Max scenes have a lot more polys than Poser scenes, however on the flip side, the Poser API is via python. So, I'm not sure I can give you an answer to this at the moment.The bottom line I guess is, will it take longer to render the same amount of frames with Poser plugin vs the Max plugin?
face_off wrote:Anything you can do in the node graph, you can do using the tree layout*. he tree layout also enables copy/paste nodes (incl whole materials with all their node), export a whole material or all the materials for a prop or figure, and re-import. When you import the nodes, you get the option to replace the existing texturemaps with the imported maps, or retain the existing maps. So you can copy the head material and paste to the torso material, and it keeps all the torso maps.2) Handling of materials. In max I use the slate material editor which is even easier to use than the standalone version. The lack of direct control in the Poser plugin seems a little odd the way it's presented in the video. How exactly would you setup a multi material for example. A SSS body texture setup where you have a mix material branching off into a glossy and diffuse for just the one body texture?
(*) The only thing you cannot do is have a single node (say a color) inputting to 2 materials. In this case, you use 2 nodes.
To create the SSS mix, you select the "Body" glossy material and change it to a mix. Then set materal1 to glossy, material2 to diffuse, etc etc. Once you have the structure right, export it, and load it into any skin material and it will put the exist maps into the new SSS node structure.
The Poser system was done this way because a lot of the Poser figures have a ton of duplicated skin materials, which will be tedious for people to setup using the existing node graph.
face_off wrote:Sun is controlled by a direction vector, turbidity, power and northoffset. These are sliders, not the widget in Octane standalone. As with standalone, you can pick sun or HDRI, but not have both together.4) What about the sun + settings? How will it be moved around the scene? Possible to use sun + hdri light together?
face_off wrote:Hope that helps.
one thing I do with max is have all textures for the entire figure in a multi mat, which makes reassigning texture very easy, will poser's import/ export also do this including mats for parented objects?
face_off wrote:one thing I do with max is have all textures for the entire figure in a multi mat, which makes reassigning texture very easy, will poser's import/ export also do this including mats for parented objects?
Not absolutely sure what you mean here (I'm not a Max person). In Poser, the materials are assigned by figure rather than parented prop within the figure, so set skin_torso will set the skin for hip, thigh, abdomen, etc.
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