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It is a post-production matter, unless "atmospheric-volume" is used in the scene, even so, it will only scatter light.Nephanor wrote:I was if people have come up with a decent way to do the glow effect of a lightsaber.
It can be customized in post with the necessary AOVs.Nephanor wrote:Something that can be customized depending on the saber color.
A Lightsaber weapon does not exist in reality. Are you referring to a fake physical object (toy) or a movie/series reference?Nephanor wrote:After all, there are Sabers that have a black interior color with a outer glow color.
Two correct "recipes" (ways) I will breakdown below are much simpler - it requires some "color-science" knowledge to fully understand the process but to keep this post short, the details will be spared.Nephanor wrote: I was thinking about having it as an interior rod which glows the inner color, with a transparent outer rod with the glow color. This would allow you to have the split, but I worry about the outer glow 'tainting' the inner glow for a white inner. Thoughts?
wimvdb wrote:with separate inner and outer rod the color will only interfere when emission value is high, use 1-3 as power with surface brightness enabled.
To get a smoother transition, you can use a gradient or falloff node in the opacit in the outer rod and a gradient in the emission color.
wimvdb wrote:The falloff map is a blend node between 2 textures/colors which depends on the viewing angle. The skew factor is where you define how strong the angle effect is. Set up a mix texture, put the falloff map in the Amount and the two colors in the textures.
You can also use the falloff map in the opacity (colors white and black) to fade out the material
Nephanor wrote:wimvdb wrote:The falloff map is a blend node between 2 textures/colors which depends on the viewing angle. The skew factor is where you define how strong the angle effect is. Set up a mix texture, put the falloff map in the Amount and the two colors in the textures.
You can also use the falloff map in the opacity (colors white and black) to fade out the material
Okay,I mostly have this look. I put the falloff in the opacity and got it where it looks good going between the 'inner' color and the 'outer' color. But now am having a hard time making the edge of the outer color less harsh. Give it a softer gradient on the edge. I tried doing it as a subtract where the top value was the solid Edge falloff and it was subtracting a gradient of another edge falloff that was tighter (basically a falloff that just gave the rim of the outer) but it doesn't seem to work. Is there a better way to give the edge a gradient, or maybe give a 'glow" around the edge that will soften the edge?
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