OctaneRender for DAZ Studio 2022.1.1 - 301 [OBSOLETE]

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OctaneRender for DAZ Studio 2022.1.1 - 301 [OBSOLETE]

Postby toby_a » Thu Apr 06, 2023 12:12 am

toby_a Thu Apr 06, 2023 12:12 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) releases.

TEST releases contain new features or substantial changes that, while expected to work, have not yet been proven stable.
PLEASE do NOT use them for important work and DO report any issues or suggestions as a reply to this post.


SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please search the forum for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) Panoramic camera and OSL nodes are not currently supported.
2) Templating is not currently working for specular and roughness maps from Iray materials. - FIXED (please report any issues)
3) UDIM Tiles are not currently supported. - FIXED (please report any issues)
4) Some of the newer OctaneRender material and texture types are not supported. - FIXED (please report any issues)
5) VDB volume and volumetric spotlight nodes are not currently supported.

DAZ Studio Version
DAZ Studio 4.8 or later on Windows 8, 10 or 11 64bit

To use this version, you need a GPU of compute model 3.5 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 456.38 or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Studio+ Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Studio+ 2022.1.1 Render Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win 8, 10, 11)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (e.g. 2022.1.1_212) and subscription type (Studio+/Prime)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Changes since 2022.1.1 - 212

  • Redesigned material node value animation

    This version includes a complete redesign of the way material properties can be animated. In previous versions, there was a way to define animations for material nodes in the node editor, but this did not work properly and has been removed.

    The new way of animating material nodes is through the ability to create DAZ Studio properties linked to the nodes and to use the DAZ Studio timeline to create the animation.

    In order to create animatable properties that show up in the Timeline pane, we need a DAZ Studio node in the scene to attach the properties to. For this reason, the plugin now creates a node in the scene for each Octane material. These are grouped under an "Octane Materials" group node and can be ignored most of the time. Be aware, though, that deleting these nodes will delete the corresponding Octane material as well.

    To illustrate this, let's use a simple scene consisting of a sphere primitive. After creating the sphere, these are the DAZ Studio nodes in the scene:

    scene_nodes.png
    scene_nodes.png (18.73 KiB) Viewed 3286 times


    If you want to animate the value of a material node, that is to be able to have its value change as the scene time is changed, you first need to create a linked animatable property.

    Only the following types of nodes can have a linked property:

    • Bool value
    • Int value
    • Float value
    • Grayscale color
    • RGB color

    You can create a linked property by right-clicking the node in the node graph editor or the node background in the node editor.

    nge_context_menu.png

    node_editor_context_menu.png


    Note that only expanded nodes can have linked properties. An expanded node is one that has its own box in the node graph editor. Nodes with linked properties are shown with a blue background in the node graph editor.

    When a linked property is created, it is shown in the Parameters pane and can be found in the Timeline tab.

    linked_property.png


    timeline.png


    Once a linked property exists for a node, any changes made to the node's value are reflected in the property and vice versa. This means that editing the node's value using the Octane node editor will create an animation key at the current scene time. These automatically-created animation keys can be edited using the DAZ Studio Timeline pane.

    To illustrate this, lets make our sphere change color over time. We have already created a property linked to the diffuse color node in the sphere's material, so all we have to do is to set different colors at a couple of different times and DAZ Studio will interpolate the color at intermediate times.

    First, we set the color to red in frame 0:
    frame_0.png


    Then, we set the color to green in frame 5:
    frame_5.png


    This results in two animation keys being created for the linked property, at frames 0 and 5. Selecting a frame in between those frames will cause DAZ Studio to interpolate the color:
    frame_2.png


    Please try this out and report any issues or suggestions.


Download Links





Please feel free to report any issues you encounter.



Happy rendering
Your OTOY team
Last edited by toby_a on Thu Apr 13, 2023 8:44 pm, edited 1 time in total.
toby_a
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Re: OctaneRender for DAZ Studio 2022.1.1 - 301 [TEST]

Postby sudisk » Fri Apr 07, 2023 9:04 am

sudisk Fri Apr 07, 2023 9:04 am
This is good news! I did some water animation before but the graph editor included in the NGE was quite cumbersome to use. At least we now have a consistent way of doing it, even if the DAZ Studio timeline has its share of flaws.

On another timeline related topic, could you look at the Camera interactions with the timeline? After having worked on an animation, moving my camera around with the Octane render window open, switching focus, etc, I have trouble setting up a consistent "Follow this object" focus parameter. Even if I remove all focus related keyframes and set the focus at the very beginning of the animation, I find out that the focus isn't actually following the object that I selected when I set the focus at the start of the animation.
Also, I never could figure out what the "Follow selected object" in the parameters tab meant, as there is no way to actually select an object in the Octane Camera settings. If it is the currently selected object in the scene tab, the behavior is too inconsistent since you may need to change stuff after you finish your camera setup, and you need to remember to select the node again. It would be more resilient to have an explicit selected node value accessible if the "Follow scene object" value is selected.

If you need more information about that, I can try to cook a small animation that would reproduce the issue (No indication on the timeline, but focus follow parameter changing over time).
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Re: OctaneRender for DAZ Studio 2022.1.1 - 301 [TEST]

Postby toby_a » Mon Apr 10, 2023 8:17 pm

toby_a Mon Apr 10, 2023 8:17 pm
sudisk wrote:This is good news! I did some water animation before but the graph editor included in the NGE was quite cumbersome to use. At least we now have a consistent way of doing it, even if the DAZ Studio timeline has its share of flaws.

On another timeline related topic, could you look at the Camera interactions with the timeline? After having worked on an animation, moving my camera around with the Octane render window open, switching focus, etc, I have trouble setting up a consistent "Follow this object" focus parameter. Even if I remove all focus related keyframes and set the focus at the very beginning of the animation, I find out that the focus isn't actually following the object that I selected when I set the focus at the start of the animation.
Also, I never could figure out what the "Follow selected object" in the parameters tab meant, as there is no way to actually select an object in the Octane Camera settings. If it is the currently selected object in the scene tab, the behavior is too inconsistent since you may need to change stuff after you finish your camera setup, and you need to remember to select the node again. It would be more resilient to have an explicit selected node value accessible if the "Follow scene object" value is selected.

If you need more information about that, I can try to cook a small animation that would reproduce the issue (No indication on the timeline, but focus follow parameter changing over time).


Hi, thank you for testing! If you can provide a small scene that demonstrates the issue that would be a big help. I'm working on camera-related changes at the moment so it's a good time to clean up any issues in that area.
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Re: OctaneRender for DAZ Studio 2022.1.1 - 301 [TEST]

Postby sudisk » Tue Apr 11, 2023 1:44 pm

sudisk Tue Apr 11, 2023 1:44 pm
toby_a wrote:Hi, thank you for testing! If you can provide a small scene that demonstrates the issue that would be a big help. I'm working on camera-related changes at the moment so it's a good time to clean up any issues in that area.


Hello, here attached is a small scene created with the latest stable release. I tested it with this test build with the same results.

This is a simple scene with three primitives for reference and a small sphere that hovers over them. The camera has a small DOF to better illustrate the issue.

On frame 0, I either select the small sphere in the DAZ scene tab and select the "Follow <object>" menu from the viewport or I point it directly in the viewport with the follow object tool (both work the same way). When I advance in the timeline, the focus does not update. You can directly select frame 9 for a better understanding.

Additionally, when I reopen the scene, the focus does not reference any object and therefore it is incorrectly set. Apparently, it is either not stored in the .duf or loaded.

I had to zip the .duf file because the extension is not accepted by the forum.
Attachments
FocusFollowTest2.zip
(89.16 KiB) Downloaded 112 times
sudisk
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Re: OctaneRender for DAZ Studio 2022.1.1 - 301 [OBSOLETE]

Postby toby_a » Thu Apr 13, 2023 8:46 pm

toby_a Thu Apr 13, 2023 8:46 pm
A new TEST release with some fixes relating to saving materials has been released: viewtopic.php?f=44&t=81488

Note that the camera issues discussed above have not yet been resolved.
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Re: OctaneRender for DAZ Studio 2022.1.1 - 301 [TEST]

Postby toby_a » Wed Apr 19, 2023 1:49 am

toby_a Wed Apr 19, 2023 1:49 am
sudisk wrote:
toby_a wrote:Hi, thank you for testing! If you can provide a small scene that demonstrates the issue that would be a big help. I'm working on camera-related changes at the moment so it's a good time to clean up any issues in that area.


Hello, here attached is a small scene created with the latest stable release. I tested it with this test build with the same results.

This is a simple scene with three primitives for reference and a small sphere that hovers over them. The camera has a small DOF to better illustrate the issue.

On frame 0, I either select the small sphere in the DAZ scene tab and select the "Follow <object>" menu from the viewport or I point it directly in the viewport with the follow object tool (both work the same way). When I advance in the timeline, the focus does not update. You can directly select frame 9 for a better understanding.

Additionally, when I reopen the scene, the focus does not reference any object and therefore it is incorrectly set. Apparently, it is either not stored in the .duf or loaded.

I had to zip the .duf file because the extension is not accepted by the forum.


The latest test release (2022.1.1_304: viewtopic.php?f=44&t=81523) has some improvements in this area. I added a new property that can be used to directly select the node to follow with the focus and fixed it to actually follow the node if it moves. Please give it a go and let me know if there are any problems.

Cheers,
Toby.
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