OctaneRender for DAZ Studio 2022.1 - 205 [OBSOLETE]

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OctaneRender for DAZ Studio 2022.1 - 205 [OBSOLETE]

Postby toby_a » Mon Dec 12, 2022 2:30 am

toby_a Mon Dec 12, 2022 2:30 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please search the forum for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) Panoramic camera and OSL nodes are not currently supported.
2) Templating is not currently working for specular and roughness maps from Iray materials. - FIXED (please report any issues)
3) UDIM Tiles are not currently supported. - FIXED (please report any issues)
4) Some of the newer OctaneRender material and texture types are not supported. - FIXED (please report any issues)
5) VDB volume and volumetric spotlight nodes are not currently supported.

DAZ Studio Version
DAZ Studio 4.8 or later on Windows 8, 10 or 11 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Studio+ Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Studio+ 2022.1 Render Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win 8, 10, 11)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (e.g. 2022.1_205) and subscription type (Studio+/Prime)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Changes since 2022.1 - 202

  • Fixed unpredictable automatic color space setting for image textures
  • Fixed width of node editor when in the viewport window for the imager tab
  • Added filtering for the nodes list in the node graph editor - type part of the name of a node type and the list will be restricted to matching nodes
  • Added colored indicators next to each item in the nodes list to indicate the output type of the node
  • Fixed import of materials from ORBX
  • Fixed some inconsistencies with the behavior of selections in the tree views on the Materials tab
  • Improved the behavior when the OCIO configuration is incorrect


Download Links





Please feel free to report any issues you encounter.



Happy rendering
Your OTOY team
Last edited by toby_a on Sat Dec 24, 2022 12:34 am, edited 1 time in total.
toby_a
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Re: OctaneRender for DAZ Studio 2022.1 - 205 [TEST]

Postby Tugpsx » Wed Dec 14, 2022 5:39 am

Tugpsx Wed Dec 14, 2022 5:39 am
OCIO view chevron not working correctly. When i use the chevrons to change the values are updated but the viewport doesn't. if I use the dropdown to change the value the viewport updates. Can someone confirm?
Dell Win Vista 32 | NVIDIA Quadro NVS135M | Core2 Duo T7500 2.20GHz | 4GB
CyberPowerPC Win 7 64| NVIDIA GTX660Ti (3G) GTX480(1.5G) | 16GB
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Re: OctaneRender for DAZ Studio 2022.1 - 205 [TEST]

Postby toby_a » Wed Dec 14, 2022 7:43 pm

toby_a Wed Dec 14, 2022 7:43 pm
Tugpsx wrote:OCIO view chevron not working correctly. When i use the chevrons to change the values are updated but the viewport doesn't. if I use the dropdown to change the value the viewport updates. Can someone confirm?


Thanks for the report. I can see where I messed that up. I'll make sure it's fixed in the next release.

Cheers,
Toby.
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Re: OctaneRender for DAZ Studio 2022.1 - 205 [OBSOLETE]

Postby toby_a » Sat Dec 24, 2022 12:34 am

toby_a Sat Dec 24, 2022 12:34 am
There is a new test release: viewtopic.php?f=44&t=80991
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