Is there a way to get the alpha channel from the 'Image Tiles' node? I've been making use of the 'Image Tiles' node to make a UDIM compatible single material for all skin surfaces for Genesis 3/8/8.1 models, however I've been defeated by a simple png image with transparency, which is how Daz G8F characters do make up (also any product the does overlays/LIE using PNGs, for things like burns, scars, make up, tattoos, body paint, etc).
All the Channel Picker/Merger/etc nodes only deal with the RGB channels, not the alpha channel and unless I'm missing something, the only way to deal with alpha channels seems to be the 'RGBA Image' node, which seems a bit of an oversight?
In other programs and renderers I've used like Nuke and Renderman, channel manipulation type nodes deal with the Alpha channel like the RGB channels, it's just another option in the selector drop down menus, it seems odd that Octane has so little way to deal with Alpha channels.