toby_a wrote:Kanne wrote:Not as strong as in his/her attachment. I rendered with pt, 2500 smaples, enabled denoise, denoiser-blend set to 0. In still images it looks correct with denoiser applied.
I haven't rendered animations since I reported this bug/issue a while ago:
viewtopic.php?f=145&t=79010After reading this version should be more stable I wanted to give it another go.
Thank you for this info. Are you able to provide a Daz scene that has this problem? Please PM me if you can, it would be a big help.
I did a few tests and it seems to be a memory issue. I tried to reproduce the behavior with simpler scenes which I could send you but couldn't manage to reproduce the issue.
I tried the scene where I encountered the issue and could reproduce it. Last time I probably didn't check the log but this time I did and saw log entries that said it couldn't denoise because there is not enough memory left. Anyway, the issue doesn't seem to happen if I check "Save all render passes".
However, I have yet another issue, which probably is linked to memory issues as well. I tried to make an alembic export of an animation and daz crashs to desktop with the following error:
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\octane.dll" at 0033:000000000413438C, Octane::isGreyscalePass()+27715900 byte(s)
What can I do to debug this?