OctaneRender for DAZ Studio 2021.1.5 - 67 [OBSOLETE]

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OctaneRender for DAZ Studio 2021.1.5 - 67 [OBSOLETE]

Postby BK » Thu Jun 16, 2022 4:13 am

BK Thu Jun 16, 2022 4:13 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at https://render.otoy.com/forum/viewtopic.php?f=44&t=71635.Fixed

2) The Denoised Beauty pass cannot be saved when rendering an animation.Fixed

3) Multi-layer render passes cannot be saved when rendering an animationFixed

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.Unreproducible anymore


5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.

6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.Fixed

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.Unreproducible anymore

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.Fixed

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.


11) Instancing of Grouped items is not currently working correctly.Fixed

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2021.1.5 Render Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1,.20)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.


Change logs since 2021.1.5 - 66 [Test]

- Fixed scene reloading when the Live and Final button is enabled (Live would be disabled until the Final sampling is done)
- Added support "Multi-layer render passes" for animation render. A new checkbox to the Animation tab"Save all render passes" also an extra option in the "Image format" drop-down: "Multi-layer EXR Linear"
- If saving render passes, the file names will include the pass name before the frame number. This can be customised by putting "%p" in the "Name prefix".

Download Links





please feel free to report if there are any side effects



Happy rendering
Your OTOY team
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby Sorel » Thu Jun 16, 2022 4:54 am

Sorel Thu Jun 16, 2022 4:54 am
Thank you for the quick fixes BK. :D
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby huakiami » Thu Jun 16, 2022 5:01 am

huakiami Thu Jun 16, 2022 5:01 am
Thanks BK! Confirmed scene reloading is fixed for me.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby BK » Thu Jun 16, 2022 5:34 am

BK Thu Jun 16, 2022 5:34 am
Sorel wrote:Thank you for the quick fixes BK. :D


hi Sorel,

Thanks to Toby :D

cheers
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby BK » Thu Jun 16, 2022 5:35 am

BK Thu Jun 16, 2022 5:35 am
huakiami wrote:Thanks BK! Confirmed scene reloading is fixed for me.


Thanks, Huakiami for the quick test!


cheers
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby MFindt » Thu Jun 16, 2022 1:14 pm

MFindt Thu Jun 16, 2022 1:14 pm
Hello,

can one of you explain me how to understand the word fixed? Anyway, it can't mean that the item is done and the problem is fixed.

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at viewtopic.php?f=44&t=71635.Fixed

Thanks and greetings,
Michael
Creating Stills and Comics

https://findt.com
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby Sorel » Thu Jun 16, 2022 2:50 pm

Sorel Thu Jun 16, 2022 2:50 pm
MFindt wrote:Hello,

can one of you explain me how to understand the word fixed? Anyway, it can't mean that the item is done and the problem is fixed.

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at viewtopic.php?f=44&t=71635.Fixed

Thanks and greetings,
Michael


I can render dforce hair now so I'd say that does indeed mean it's fixed? I've tested several different one and they all worked.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby BK » Fri Jun 17, 2022 3:51 am

BK Fri Jun 17, 2022 3:51 am
MFindt wrote:Hello,

can one of you explain me how to understand the word fixed? Anyway, it can't mean that the item is done and the problem is fixed.

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at viewtopic.php?f=44&t=71635.Fixed

Thanks and greetings,
Michael


Hi Michael,

Sure, please use the Final render for both Strand and dForce hair.

cheers
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby Sorel » Fri Jun 17, 2022 3:21 pm

Sorel Fri Jun 17, 2022 3:21 pm
I know it's not mentioned in the update notes but you can use the dforce hair in the without final render as well, just be sure to turn on the viewport preview and increase the viewport line tesselation.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 67 [Test]

Postby Hun73rdk_1 » Sat Jun 18, 2022 5:56 pm

Hun73rdk_1 Sat Jun 18, 2022 5:56 pm
Seems like animation rendering is broken in this one its render the image but when saving it it looks like its been rendered like 1 min and is really grainy compared what was in the viewport before it saves
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