OctaneRender for DAZ Studio 2021.1.5 - 66 [OBSOLETE]

Forums: OctaneRender for DAZ Studio 2021.1.5 - 66 [OBSOLETE]
DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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OctaneRender for DAZ Studio 2021.1.5 - 66 [OBSOLETE]

Postby BK » Tue Jun 14, 2022 1:46 am

BK Tue Jun 14, 2022 1:46 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at https://render.otoy.com/forum/viewtopic.php?f=44&t=71635.Fixed

2) The Denoised Beauty pass cannot be saved when rendering an animation.Fixed

3) Multi-layer render passes cannot be saved when rendering an animation

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.

5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.


6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.Fixed

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.Fixed

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.


11) Instancing of Grouped items is not currently working correctly.Fixed

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2021.1.5 Render Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1,.20)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.


Change logs since 2021.1.5 - 65 [Test]

- Added support Strand and dForce in the Final render
- Fixed HDMorph issue
- Fixed import of multiple materials inside ORBX
- Removed "Use base geometries" option - use the Daz "View SubD Level" parameter to control subdivision in preview renders
- Use render Subdivision level now controls whether final renders modify the "View SubD Level" setting to be equal to the "Render SubD Level"


Download Links





please feel free to report if there are any side effects



Happy rendering
Your OTOY team
Kind Regards

bk3d
BK
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby huakiami » Tue Jun 14, 2022 2:39 am

huakiami Tue Jun 14, 2022 2:39 am
Hi BK,

Thank you for this update!

One issue - when "Use render subdivision level" is checked and "Use combined mesh" is NOT checked and a Final Render is started, the plugin seems to continuously restart the render. When both options are checked the Final Render works correctly.

Thanks
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby BK » Tue Jun 14, 2022 3:10 am

BK Tue Jun 14, 2022 3:10 am
huakiami wrote:Hi BK,

Thank you for this update!

One issue - when "Use render subdivision level" is checked and "Use combined mesh" is NOT checked and a Final Render is started, the plugin seems to continuously restart the render. When both options are checked the Final Render works correctly.

Thanks


Hi Huakiami,

Thanks, heaps for the speedy post!
We are investigating now! Would you please confirm if "Live" button is also enabled?

And, do you know how to replicate the Known issue 4, 7 and 9?

cheers
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby huakiami » Tue Jun 14, 2022 3:49 am

huakiami Tue Jun 14, 2022 3:49 am
Hi BK,

I did have the "Live" button enabled. When I disable the "Live" button, the Final Render progresses correctly with "Use render subdivision" checked and "Use combined mesh" un-checked. Thank you - this is very helpful to know. I use instances in most of my scenes so I cannot use the combined mesh option.

Known issues:

#4) Unfortunately I cannot help here, I never encountered this issue.

#7) Check this post and example scene file from Laticis: viewtopic.php?f=44&t=73445&p=376537&hilit=smart+unfold#p376537
I believe Paul tried to look into this but wasn't able to uncover the issue, and as a result disabled the Smart Unfold feature since it was unstable.

#9) I will PM you an example and more detailed explanation of this issue.

Thank you!
huakiami
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby BK » Tue Jun 14, 2022 5:11 am

BK Tue Jun 14, 2022 5:11 am
huakiami wrote:Hi BK,

I did have the "Live" button enabled. When I disable the "Live" button, the Final Render progresses correctly with "Use render subdivision" checked and "Use combined mesh" un-checked. Thank you - this is very helpful to know. I use instances in most of my scenes so I cannot use the combined mesh option.

Known issues:

#4) Unfortunately I cannot help here, I never encountered this issue.

#7) Check this post and example scene file from Laticis: viewtopic.php?f=44&t=73445&p=376537&hilit=smart+unfold#p376537
I believe Paul tried to look into this but wasn't able to uncover the issue, and as a result disabled the Smart Unfold feature since it was unstable.

#9) I will PM you an example and more detailed explanation of this issue.

Thank you!


Hi Huakiami,
Thank you so much again for your help!
Trying to replicate these issues and waiting for the example scene!

cheers
Kind Regards

bk3d
BK
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby Sorel » Tue Jun 14, 2022 5:17 am

Sorel Tue Jun 14, 2022 5:17 am
Hi BK!

Thank you and the dev for this release! I can confirm that dforce hair and hd geometry work with the final render button. I also experience the issue Huakaimi has when the live button is enabled when using final render. Turning off live does indeed allow it to render correctly instead of constantly restarting
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby delguy » Tue Jun 14, 2022 8:53 am

delguy Tue Jun 14, 2022 8:53 am
Hi BK,

I even realized thateven after stopping final render, the render keeps restarting. This will create a serious issue to work. Kindly help with this bug at the earliest.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby delguy » Tue Jun 14, 2022 2:14 pm

delguy Tue Jun 14, 2022 2:14 pm
Hi,

Please share the link to the older build. Till this issue is resolved it is difficult to use this version.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby huakiami » Tue Jun 14, 2022 4:35 pm

huakiami Tue Jun 14, 2022 4:35 pm
All of the threads with the older builds are still right here in the forum...

If you want to download the prior version (2021.1.5 - 65) it is here: viewtopic.php?f=44&t=79877
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Re: OctaneRender for DAZ Studio 2021.1.5 - 66 [Test]

Postby Hun73rdk_1 » Tue Jun 14, 2022 7:10 pm

Hun73rdk_1 Tue Jun 14, 2022 7:10 pm
Anyway we can get a way to set max samples on region renders it tiring that there is no way to set it and i used that a lot on iray when making visual novels to make eyes blinking and not have to render a whole image everytime.

Also its really annoying every thing is in final render i have not used that for a year after it kept failing to let me save and the save was grayed out
Join the Octane Daz Fan server for people that uses daz and octane https://discord.gg/wDzwC8tqAK
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