by sudisk » Tue Jun 29, 2021 6:48 am
sudisk
Tue Jun 29, 2021 6:48 am
Hello,
I try to "replicate" as much as possible the structure of the DAZ hair surface when I work on the hair shader. Therefore the hair will have at least one combo diffuse/glossy shaders, possibly two if there is a gradient with a transition/alpha map. I usually plug all the maps used in the original hair and add correction nodes for adjustments. Sometimes I use the free Materialize tool to generate additional maps (specularity/roughness) if they were not provided.
I noticed that OOT hairs also have another layer on the hair, and I use a specular shader for that layer.
I try not to put any displacement as the toll on the render time is huge.