wader wrote:For this test version (Enterprise license), changing
Ray Epsilon
to 0.000001 will spontaneously revert to 0.00003 after the next render attempt, I've found. It's annoying because I get artifacts in sclera when using anything more than 0.000001 (which Paul helped me realize) and so need to change this setting for every final render attempt.
Hi Wader,
Thank you so much for reporting this issue. we can confirm this as a bug.
While we are still looking into this, would you please roll back to earlier builds?
Cheers