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Re: Update on DAZStudio plugin development

PostPosted: Wed Oct 20, 2021 9:16 am
by sudisk
Thank you for taking it into account.

Do you have any progress insight to share about the rigid nod follow issue ?

No is an acceptable answer of course, even if it isn't very reassuring.

Re: Update on DAZStudio plugin development

PostPosted: Thu Oct 21, 2021 4:04 am
by BK
sudisk wrote:Thank you for taking it into account.

Do you have any progress insight to share about the rigid nod follow issue ?

No is an acceptable answer of course, even if it isn't very reassuring.


Hi Sudisk,

Thank you for the follow-up.

We are able to replicate it on our dev's machine and debug is still in progress.
Last week we have been busy replicating the path issue reported viewtopic.php?f=145&t=78519

Once it's fixed we could do a quick release!

cheers

Re: Update on DAZStudio plugin development

PostPosted: Thu Nov 11, 2021 7:00 pm
by Jazbee
Dear Octane plugin devs, can you please add a "restart Octane render engine" button within the plugin? Right now after the plugin crashes (and this happens A LOT on complex scenes), the only solution is to restart DAZ and load the scene again (which means a lot of wasted time as some scenes can take up to 10 mins to load).

Thanks

Re: Update on DAZStudio plugin development

PostPosted: Fri Nov 12, 2021 5:13 am
by BK
Jazbee wrote:Dear Octane plugin devs, can you please add a "restart Octane render engine" button within the plugin? Right now after the plugin crashes (and this happens A LOT on complex scenes), the only solution is to restart DAZ and load the scene again (which means a lot of wasted time as some scenes can take up to 10 mins to load).

Thanks


Hi Jazbee,

Thank you for the post!

Unfortunately, this feature can not be done from our plugin side.
Would you please share the error message or the crash log to investigate?

cheers

Re: Update on DAZStudio plugin development

PostPosted: Fri Nov 12, 2021 6:55 pm
by Jazbee
Would you please share the error message or the crash log to investigate?


Sure, knock yourselves out.

Those crashes seem to be mostly related to memory allocation. Octane doesn't seem to like my hardware setup very much.

Re: Update on DAZStudio plugin development

PostPosted: Sun Nov 14, 2021 9:55 pm
by BK
Jazbee wrote:
Would you please share the error message or the crash log to investigate?


Sure, knock yourselves out.

Those crashes seem to be mostly related to memory allocation. Octane doesn't seem to like my hardware setup very much.


Hi Jazbee,

Thanks so much for the log file.

Please try to increase the Out-of-core memory from the Octane>System tab.
If it still crashes please email at [email protected] or let us know the Nvidia driver installed and your system configs?

cheers

Re: Update on DAZStudio plugin development

PostPosted: Mon Nov 15, 2021 4:02 pm
by Jazbee
Thanks so much for the log file.

Please try to increase the Out-of-core memory from the Octane>System tab.
If it still crashes please email at [email protected] or let us know the Nvidia driver installed and your system configs?


Oh boy, where do I start... Out of Core doesn't work at all ever since switching from OC4 to OC2020 (not sure if it's a plugin issue or hardware compatibility issue as I upgraded hardware at the same time). I actually found that turning it down to zero makes the plugin slightly more stable, although that may just be an impression.

My 2x RTX 2080ti are connected via NVLink and OOC VRAM pooling doesn't work either in SLI mode (yes, I know you're supposed to assign "peers" in device settings). The plugin just crashes and reports "out of memory" once it exceeds the VRAM capacity of a single GPU. OOC simply does not work either with system RAM or VRAM (no matter how much OOC Memory you assign; tweaking GPU headroom also seems to make no difference).

Before you ask - NVlink isn't the cause of my issues as I tried disabling it in control panel and even physically removing it. Doesn't change a thing - the plugin is still unstable as hell and OOC doesn't work. My hardware isn't faulty either - only Octane keeps causing trouble, all other software that uses GPU and VRAM is stable.

As for the drivers - I'm currently on v472.39 Studio Driver but I've tried a ton of different versions (both Studio and Game-Ready) and it doesn't make any difference in terms of stability or functionality.

I've honestly given up on this plugin, at least the DAZ version, but can't abandon it yet. If the Blender version is stable, I may keep using Octane once I'm finally ready to kiss DAZ goodbye.

Re: Update on DAZStudio plugin development

PostPosted: Mon Nov 22, 2021 2:22 am
by SiliconAya
Jazbee wrote:
Thanks so much for the log file.

Please try to increase the Out-of-core memory from the Octane>System tab.
If it still crashes please email at [email protected] or let us know the Nvidia driver installed and your system configs?


Oh boy, where do I start... Out of Core doesn't work at all ever since switching from OC4 to OC2020 (not sure if it's a plugin issue or hardware compatibility issue as I upgraded hardware at the same time). I actually found that turning it down to zero makes the plugin slightly more stable, although that may just be an impression.

My 2x RTX 2080ti are connected via NVLink and OOC VRAM pooling doesn't work either in SLI mode (yes, I know you're supposed to assign "peers" in device settings). The plugin just crashes and reports "out of memory" once it exceeds the VRAM capacity of a single GPU. OOC simply does not work either with system RAM or VRAM (no matter how much OOC Memory you assign; tweaking GPU headroom also seems to make no difference).

Before you ask - NVlink isn't the cause of my issues as I tried disabling it in control panel and even physically removing it. Doesn't change a thing - the plugin is still unstable as hell and OOC doesn't work. My hardware isn't faulty either - only Octane keeps causing trouble, all other software that uses GPU and VRAM is stable.

As for the drivers - I'm currently on v472.39 Studio Driver but I've tried a ton of different versions (both Studio and Game-Ready) and it doesn't make any difference in terms of stability or functionality.

I've honestly given up on this plugin, at least the DAZ version, but can't abandon it yet. If the Blender version is stable, I may keep using Octane once I'm finally ready to kiss DAZ goodbye.


I can agree with all of this, it's a rare day that OOC has worked in this plugin's history and it certainly hasn't worked recently.

I have 2x RTX 2070 SUPER cards and also have them connected via NVLink, although I've had it disabled for about a year now.

Re: Update on DAZStudio plugin development

PostPosted: Mon Nov 22, 2021 3:52 am
by BK
Hiya,

Thank you so much for the post.
It is very helpful for us to know about Out of core issues as well. We now have an internal to investigate.
Increasing the Headroom still unable to replicate the Out of memory error with my workstation!

Would it be possible to share a Daz scene via PM?

cheers

Re: Update on DAZStudio plugin development

PostPosted: Fri Nov 26, 2021 10:18 pm
by Jazbee
Would it be possible to share a Daz scene via PM?


Ok, but I'm not sure how I can share a full scene with you. DAZ is notorious for not being able to export stand-alone packages that include library assets. Any suggestions?