Hi,
i've purchased a skin shader from the blender market and been trying to bring it into daz. Currently i'am facing the issue of polyoutlines (or some kind of shadows) become visible. The shader is applied to the face surface only. I tracked the problem down to the sss pass (and and the reflection pass as well but i guess its because of the sss pass) of the specular material parts. The density for the scatering nodes are quite high compared to my tests before. They are 1000, 2500 and 5000. Kernel is PT, Ray epsilon 0.000005. I can reduce the visible effect by increasing the sub division level of the model but i hope for another solution. Decreasing the density would reduce the visibilty of the polyoutlines too but it's not in favor of the shader appearance. The volume step lengths dosnt seem to effect the problem (tried 1 to 1000). If i missed necessary informations, please let me know.
Octane Version 2020.1.0.50
I would appreciate if someone could give me a tip.
Beauty pass:
Diffuse pass:
SSS pass:
Reflection pass:
Shadow pass:
Geometrical normal:
Shading normal: