OctaneRender 2020 for DAZ Studio [TEST and STABLE]

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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Sorel » Sun Dec 29, 2019 9:35 pm

Sorel Sun Dec 29, 2019 9:35 pm
Paul is something wrong with colors in the daz octane build? in the metallic material, changing the diffuse color does nothing. Also when using the glossy material, the colors in the specular channel almost seem inverted.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby face_off » Mon Dec 30, 2019 4:51 am

face_off Mon Dec 30, 2019 4:51 am
Paul is something wrong with colors in the daz octane build? in the metallic material, changing the diffuse color does nothing. Also when using the glossy material, the colors in the specular channel almost seem inverted.
Colors are OK for me. Can you provide a simple scene with a sphere with demonstrates this problem please?

Thanks

Paul
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby face_off » Mon Dec 30, 2019 6:22 am

face_off Mon Dec 30, 2019 6:22 am
I have updated the installers at the top of this thread with:

2020.1.0.49
- Compiled with Octane 2020.1 XB2

Thanks

Paul
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby rajib » Mon Dec 30, 2019 5:19 pm

rajib Mon Dec 30, 2019 5:19 pm
face_off wrote:I have updated the installers at the top of this thread with:

2020.1.0.49
- Compiled with Octane 2020.1 XB2

Thanks

Paul


Thanks Paul. Will give it a try.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Sorel » Mon Dec 30, 2019 11:17 pm

Sorel Mon Dec 30, 2019 11:17 pm
face_off wrote:
Paul is something wrong with colors in the daz octane build? in the metallic material, changing the diffuse color does nothing. Also when using the glossy material, the colors in the specular channel almost seem inverted.
Colors are OK for me. Can you provide a simple scene with a sphere with demonstrates this problem please?

Thanks

Paul


I just realized I had another color active in the node that was making it look weird. Problem solved!
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby rohandalvi » Fri Jan 03, 2020 3:18 am

rohandalvi Fri Jan 03, 2020 3:18 am
Is there support for image tiles/UDIM in daz octane plugin?

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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby face_off » Fri Jan 03, 2020 3:28 am

face_off Fri Jan 03, 2020 3:28 am
Is there support for image tiles/UDIM in daz octane plugin?
The Octane "Image Tiles" node is not currently supported by the DAZStudio plugin.

Paul
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby rohandalvi » Fri Jan 03, 2020 8:00 am

rohandalvi Fri Jan 03, 2020 8:00 am
Is it possible to add support for it or is it something that can’t be done due to restrictions in daz studio?

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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby face_off » Fri Jan 03, 2020 11:33 am

face_off Fri Jan 03, 2020 11:33 am
Is it possible to add support for it or is it something that can’t be done due to restrictions in daz studio?
It is doable - but something that would take some time to develop, since additional dialogs would need to be coded to allow the user to define the filename for each tile.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby rohandalvi » Sat Jan 04, 2020 3:47 am

rohandalvi Sat Jan 04, 2020 3:47 am
It would be nice to have it. That would allow us to build the entire skin shader in a single material. I’ve been able to do it in standalone and Houdini. Since the daz uv layout for the characters is essentially a udim layout and the maps for various body parts just need to added to their specific uv tile.

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