Workflow with other 3D Programms
Posted: Fri Sep 06, 2019 7:52 pm
Hi,
I've modeled an interior scene in C4D and wanted to import this scene in Daz3D. I've exported this scene as .obj and textured it in the standalone of octane. When i try to import the .orbx or osc into Daz3D i'am getting the OctaneRender: Error "Unable to import multiple materials, import aborted". I guess this is due to some incompatibilty between Standalone and Plugin. Maybe because i grouped nodes in the standalone?
My next try was to texture it directly in Daz3D. Somehow with similiar materials and render-settings it appears to render much slower than in the standalone and to steup materials is less comfortable than in the standalone.
My reasons for this workflow:
- for me its easier and more comfortable to texture in the Standalone than in Daz3D because of the node-system. The local material organisation is more comfortable as well.
- i wanted to render in Daz3D because i can change poses on the fly and don't need to export everytime.
Standalone Version: 4.02.1
Daz3D Plugin: R2019.1.0.45
What would be your best practice for importing enviroments to Daz3D for octane?
Kind regards.
Edit: I guess the mentioned error allways appears if there are multiple materials in the scene. i can export them one by one as .orbx and import them one by one into Daz3D but thats not really fun.
I've modeled an interior scene in C4D and wanted to import this scene in Daz3D. I've exported this scene as .obj and textured it in the standalone of octane. When i try to import the .orbx or osc into Daz3D i'am getting the OctaneRender: Error "Unable to import multiple materials, import aborted". I guess this is due to some incompatibilty between Standalone and Plugin. Maybe because i grouped nodes in the standalone?
My next try was to texture it directly in Daz3D. Somehow with similiar materials and render-settings it appears to render much slower than in the standalone and to steup materials is less comfortable than in the standalone.
My reasons for this workflow:
- for me its easier and more comfortable to texture in the Standalone than in Daz3D because of the node-system. The local material organisation is more comfortable as well.
- i wanted to render in Daz3D because i can change poses on the fly and don't need to export everytime.
Standalone Version: 4.02.1
Daz3D Plugin: R2019.1.0.45
What would be your best practice for importing enviroments to Daz3D for octane?
Kind regards.
Edit: I guess the mentioned error allways appears if there are multiple materials in the scene. i can export them one by one as .orbx and import them one by one into Daz3D but thats not really fun.