I apologize if this seems like a common issue but I can't seem to find any guides or answers specific to my problems. To put it simply, I want to take an out-of-the-box Daz figure (say, Victoria 8) and make it look good in the Octane renderer.
I've found a number of guides and tutorials out there, but they all seem incomplete in one way or another, for example:
-Tutorial just says to auto convert the iray materials, which would defeat the purpose of using Octane in the first place
-Tutorial gives me a skin shader without really explaining how they made it
-Tutorial tells me to use a third piece of software like Cinema4D (which I'm not going to use because it's $100/month)
-Tutorial wants me to extract the 3D model of the figure and put it into 3dsmax (which I absolutely cannot afford) and do a lot of things that are FAR above my skill level
-Tutorial is based around Octane standalone
This tutorial ( https://thinkdrawart.com/how-to-create- ... dio-octane ) was the most helpful so far, but he provides a skin shader without going into detail about how he made it. There's an interesting image in that article of the different layers he put into his material, but again he doesn't really explain how he put those into the single material. He also mentions using a tonysculpter skin shader from the liveDB, which is a suggestion I've seen in a number of other guides too. However, when I try to apply it to my figure, my figure looks like a ballistics gel dummy in the Octane renderer, which tells me I am obviously using that shader wrong. So I guess I'm not really sure how the liveDB materials are supposed to be used.
I'm also not sure whether or not I should be using the daz-supplied textures at all as RGB Images. In the previously linked tutorial, his shader is setup to use the daz supplied diffuse textures, but I have no idea if that's the preferred way to do it or not. If it IS the preferred way, I don't actually know how to setup all of the other linked nodes to work with the texture.
Lastly, I cannot find any information on how to make eye, eyelash, finger and toenails, or makeup materials for the octane renderer.
Again, I'm sorry if this makes anyone roll their eyes but to me it seems like the information either isn't out there or is geared for professionals who already know what they're doing. I don't mind using ready-made assets like the RedSpec stuff I've seen, but I'd like to know how it's put together so if I want to tune it I know what I'm doing. I appreciate any help anyone can give me!