Anyone have this problem recently?

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Anyone have this problem recently?

Postby sinfulsecrets » Wed Apr 17, 2019 7:09 pm

sinfulsecrets Wed Apr 17, 2019 7:09 pm
I have not had this happen until the last week or so. I would say it was the newest driver but I just downloaded it hoping it would fix the problem. This happens with any model I use. But it does nothing to any architecture I put into my scene.


I for the life of me cannot figure out what is causing this. And its very annoying.


Thanks in advance!
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sinfulsecrets
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Re: Anyone have this problem recently?

Postby sinfulsecrets » Wed Apr 17, 2019 7:24 pm

sinfulsecrets Wed Apr 17, 2019 7:24 pm
I'm having this problem on every model. All over the model.
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Re: Anyone have this problem recently?

Postby swipswap » Fri Apr 19, 2019 2:14 pm

swipswap Fri Apr 19, 2019 2:14 pm
If you're using a geometry shell, and some products like scars/blood/geographs use geoshells, you can try adjusting the push modifier under parameters or optionally hide materials on the geoshell that are useless.
It could be the ray epsilon value under the octane settings.
Also check if there is a displacement map on the skin material, if so try to match the resolution of the displacement map to the displacement node's "level of detail"
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