OctaneRender 2018 for DAZ Studio [OBSOLETE]

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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby face_off » Wed Aug 14, 2019 1:50 am

face_off Wed Aug 14, 2019 1:50 am
When will Octane render daz plugin be updated to 2019.1 or 2019.2?
I hope to get an Octane 2019.1 version released by the end of this week.

Paul
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby rajib » Sat Aug 17, 2019 8:16 am

rajib Sat Aug 17, 2019 8:16 am
face_off wrote:
When will Octane render daz plugin be updated to 2019.1 or 2019.2?
I hope to get an Octane 2019.1 version released by the end of this week.

Paul


Hi Paul,

I hope we are getting all the features mentioned for 2019.1 like :
OSL Vertex displacement, and Vertex displacement mixer
OSL Shaders for volume textures
Layered material
Composite material
Thin wall in Universal Material
Bloom/glare threshold
AI Up-sampler
Spectron Volumetric spotlights
Vertex Displacement Auto-Bump Shading

Btw. Can you also add preview thumbnails within the NGE for the Universal Material ? It shows for Diffuse, Glossy, Metallic, Specular and Toon, but no preview thumbnail is generated for the Universal Material.

Regards,
Rajib
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby lobstermd » Sat Aug 17, 2019 5:23 pm

lobstermd Sat Aug 17, 2019 5:23 pm
face_off wrote:
When will Octane render daz plugin be updated to 2019.1 or 2019.2?
I hope to get an Octane 2019.1 version released by the end of this week.

Paul

So RTX support? :D
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby rajib » Sun Aug 18, 2019 5:46 am

rajib Sun Aug 18, 2019 5:46 am
lobstermd wrote:
face_off wrote:
When will Octane render daz plugin be updated to 2019.1 or 2019.2?
I hope to get an Octane 2019.1 version released by the end of this week.

Paul

So RTX support? :D


I think is stated as a 2019.2 feature. Full support for the RTX real time cores. So we will need to wait for the next release. But 2019.1 does have interesting features. I am looking forward to the layered and composite materials the most. That will add a lot of flexibility in material creation. In 2019.2 along with the full RTX support I am also looking forward to their Spectral hair material and improvements in the SSS (viewtopic.php?f=33&t=72221). Having a separate hair material that is geared towards how hairs look in real life is most welcomed :).
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby face_off » Sun Aug 25, 2019 3:13 am

face_off Sun Aug 25, 2019 3:13 am
I have added an Octane 2019.1 build of the plugin at https://render.otoy.com/forum/viewtopic.php?f=44&t=72450.

I hope we are getting all the features mentioned for 2019.1 like :
OSL Vertex displacement, and Vertex displacement mixer
OSL Shaders for volume textures
Layered material
Composite material
Thin wall in Universal Material
Bloom/glare threshold
AI Up-sampler
Spectron Volumetric spotlights
Vertex Displacement Auto-Bump Shading
I am very disappointed that I could not get Composite or Layered materials working in the plugin. These nodes use a variable number of pins, which do not conform to the standard Octane pin structure, so regretfully they could not be implemented. The same applies for the Spectron Volumetric spotlights. The other items above should be there.

Btw. Can you also add preview thumbnails within the NGE for the Universal Material ? It shows for Diffuse, Glossy, Metallic, Specular and Toon, but no preview thumbnail is generated for the Universal Material.
This should be done in the next release.

Paul
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby Kanne » Sun Aug 25, 2019 8:05 am

Kanne Sun Aug 25, 2019 8:05 am
@face_off Thank you for the update. Looking forward to testing it.
You said Layered Materials could not be implemented. Is this just a current statement and is it possible to get them in future update or is this an absolut limitation of the plugin?
Do you already have an idea when you are able to update to 2019.2?

Will the new material nodes have an effect on skin-material creation?

Kind regards.
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Re: OctaneRender 2018 for DAZ Studio [TEST and STABLE]

Postby face_off » Thu Sep 05, 2019 10:45 am

face_off Thu Sep 05, 2019 10:45 am
You said Layered Materials could not be implemented. Is this just a current statement and is it possible to get them in future update or is this an absolut limitation of the plugin?
I'm not sure at the moment - sorry. The Layered Materials use a different Octane node structure, which the DAZStudio plugin does not support. So I don't see a solution being found in the near future.

Do you already have an idea when you are able to update to 2019.2?
It should be ready shortly after the next Octane 2019.2 release. The new Random Walk Medium looks like it could be pretty amazing as part of a skin shader.

Will the new material nodes have an effect on skin-material creation?
I think a Diffuse Material with a Sheen Layer may be a better skin shader solution than the traditional Mix Material, but I haven't had time to experiment in detail.

Paul
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Re: OctaneRender 2018 for DAZ Studio [OBSOLETE]

Postby face_off » Mon Sep 23, 2019 1:51 am

face_off Mon Sep 23, 2019 1:51 am
This version of the plugin is now obsolete, and replaced with https://render.otoy.com/forum/viewtopic.php?f=44&t=72450.

Thanks

Paul
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Re: OctaneRender 2018 for DAZ Studio [OBSOLETE]

Postby Bensilker » Tue Nov 19, 2019 7:30 pm

Bensilker Tue Nov 19, 2019 7:30 pm
Sorry to necro this thread...

Can dForce hair be used in the Studio Subscription license for the Daz plugin? I have the Perpetual license (4.02) and dForce hair is essentially useless.

Thanks!
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Re: OctaneRender 2018 for DAZ Studio [OBSOLETE]

Postby face_off » Tue Nov 19, 2019 9:35 pm

face_off Tue Nov 19, 2019 9:35 pm
Can dForce hair be used in the Studio Subscription license for the Daz plugin? I have the Perpetual license (4.02) and dForce hair is essentially useless.
There si no difference between the 2019 Studio version and the Octane 4 version with regards to dForce hair. Check https://render.otoy.com/forum/viewtopic.php?f=44&t=71635 for some hints regarding hair.

Paul
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