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Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Wed Feb 27, 2019 11:00 pm
by face_off
Standalone seems to have a built-in map, I recall the earlier versions had this also...is there a way to set up the browser for the map
I can confirm that this is no longer working. I think it is because DAZStudio is using a relatively old version of Qt, which in turn has an old browser engine built in, and the current Google Maps interface requires a later version browser. I don't think there is a simple fix for this, so I will need to remove the Open button in the next release.

Thanks

Paul

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Thu Feb 28, 2019 2:29 am
by Notiusweb
face_off wrote:
Standalone seems to have a built-in map, I recall the earlier versions had this also...is there a way to set up the browser for the map
I can confirm that this is no longer working. I think it is because DAZStudio is using a relatively old version of Qt, which in turn has an old browser engine built in, and the current Google Maps interface requires a later version browser. I don't think there is a simple fix for this, so I will need to remove the Open button in the next release.

Thanks

Paul


LOL...Google gets in the way of everything...
Oh No! This is connected to the Daz app itself?
Paul, the map is a great feature, please leave the button for a later fix, although I know this makes no sense if not working... :cry:
But maybe something will be fixed on Daz end, or maybe there will be a fix...
By YOU!
After all, you saved the Daz app once before ;)
Thx much Paul!

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Sat Mar 02, 2019 9:05 am
by rajib
face_off wrote:
rajib wrote:Hi Paul,

An update on the crashes. Things have gotten quite bad. Facing crashes very often when doing almost any edit. But after 3 full days on it, I have noticed something - if I pause the render and then make edits and then resume the render, then there is no crash. But if I edit while the render it going on it more or less crashes every time. All stack dump that I see points to a thread being started and then it crashes within the Octane dll. To me it looks like a timing issue. Something (a pointer perhaps ?) the thread is trying to access which is not valid. I am not sure if there is a CRITICAL_SECTION or some other thread synchronization method in the thread to access the common resource / variables. Maybe if you put a try / catch with a SEH Exception handler (handles any kind of exception including null pointer access) within the thread, then even if the thread crashes, it will not crash the application.

I tried to turn off Live in the Octane Viewport, But the viewport updated whenever I edited something even if it was turned off and it led to a crash. I tried to change the Plugin Latency under the Preferences but that didn't help too. Only manually pausing the render, doing the edits and then resuming the render works for me. I guess my system specs are way too different for you to have a change to test the code in debug mode on something similar. But in any case I believe the issue is the thread that gets invoked whenever a change is detected in Daz.

Regards,
Rajib

PS : My system configuration and Daz / Octane version I am using are in my signature.
Hi. I have had no other reports of this issue across any of the plugins I support, so that points to a hardware or driver issue specific to your system. Have you overclocked your cards?

Paul


Hi Paul,

Crash mystery solved :) !!! It's the denoiser. If I enable it on more than 1 GPU, I get crashes every time I try to do anything. If I set it to only 1 GPU, everything is rock solid. Can you verify this ?

I was out of ideas while trying to solve my crash issues as I had 2 machines both similarly specked but with different hardware components and both had this issue. And like I said all my other graphics program that use OpenGL had no issues. Both machines had same Octane configuration.

Finally today while still trying to figure things out I looked at the GPU device settings again and saw I had multiple GPUs enabled for the tonemap and denioser.
So I tested with 1 tonemap and multiple denioser - Crash.
I tested again with 1 tonemap and 1 denioser - No crash.
I tested again with multiple tonemap and 1 denoiser - No crash.

So looks like the issue is with the denoiser being enabled on multiple GPUs. I do hope you can verify this.

Finally my frustration with Octane crashes is over and I can get back to happily rendering again :) ! It had been months of crashes and frustration for me. I should have thought of this before.

Regards,
Rajib

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Sun Mar 03, 2019 7:46 pm
by Witpapier
Untitled.jpg
I get this error with the new version. I downloaded regular and get this error, (does the same with the subscription build)

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Sun Mar 03, 2019 7:51 pm
by Sorel
rajib wrote:
face_off wrote:
rajib wrote:Hi Paul,

An update on the crashes. Things have gotten quite bad. Facing crashes very often when doing almost any edit. But after 3 full days on it, I have noticed something - if I pause the render and then make edits and then resume the render, then there is no crash. But if I edit while the render it going on it more or less crashes every time. All stack dump that I see points to a thread being started and then it crashes within the Octane dll. To me it looks like a timing issue. Something (a pointer perhaps ?) the thread is trying to access which is not valid. I am not sure if there is a CRITICAL_SECTION or some other thread synchronization method in the thread to access the common resource / variables. Maybe if you put a try / catch with a SEH Exception handler (handles any kind of exception including null pointer access) within the thread, then even if the thread crashes, it will not crash the application.

I tried to turn off Live in the Octane Viewport, But the viewport updated whenever I edited something even if it was turned off and it led to a crash. I tried to change the Plugin Latency under the Preferences but that didn't help too. Only manually pausing the render, doing the edits and then resuming the render works for me. I guess my system specs are way too different for you to have a change to test the code in debug mode on something similar. But in any case I believe the issue is the thread that gets invoked whenever a change is detected in Daz.

Regards,
Rajib

PS : My system configuration and Daz / Octane version I am using are in my signature.
Hi. I have had no other reports of this issue across any of the plugins I support, so that points to a hardware or driver issue specific to your system. Have you overclocked your cards?

Paul


Hi Paul,

Crash mystery solved :) !!! It's the denoiser. If I enable it on more than 1 GPU, I get crashes every time I try to do anything. If I set it to only 1 GPU, everything is rock solid. Can you verify this ?

I was out of ideas while trying to solve my crash issues as I had 2 machines both similarly specked but with different hardware components and both had this issue. And like I said all my other graphics program that use OpenGL had no issues. Both machines had same Octane configuration.

Finally today while still trying to figure things out I looked at the GPU device settings again and saw I had multiple GPUs enabled for the tonemap and denioser.
So I tested with 1 tonemap and multiple denioser - Crash.
I tested again with 1 tonemap and 1 denioser - No crash.
I tested again with multiple tonemap and 1 denoiser - No crash.

So looks like the issue is with the denoiser being enabled on multiple GPUs. I do hope you can verify this.

Finally my frustration with Octane crashes is over and I can get back to happily rendering again :) ! It had been months of crashes and frustration for me. I should have thought of this before.

Regards,
Rajib


It is strange that disabling denoiser on one of your cards causes the crashing to stop. I have it enabled on both cards and never experience problems. sounds like their might be some weird hardware thing going on still but I'm glad you have at least solved it for yourself.

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Sun Mar 03, 2019 7:52 pm
by Sorel
Witpapier wrote:
Untitled.jpg
I get this error with the new version. I downloaded regular and get this error, (does the same with the subscription build)


If you are upgrading from version 3 you will need to "buy" the upgrade to version 4, which should be free for you. If you are already using version 4 and getting that error than I dont know.

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Mon Mar 04, 2019 11:12 am
by rajib
Sorel wrote:
It is strange that disabling denoiser on one of your cards causes the crashing to stop. I have it enabled on both cards and never experience problems. sounds like their might be some weird hardware thing going on still but I'm glad you have at least solved it for yourself.


Not too sure how heavy are your scenes. I managed to crash it today while it was enabled on only 1 GPU. Gave me a out of memory, render failures messages and crashed. I have around 20GB of OOC memory allocated to Octane. After turning off Denoiser for that particular scene from the render settings, the scene rendered without problem.

So looks like it also depends on how heavy or how many elements are in the scene. Anyway, at least I am happy that I am able to get it to work after a couple of months of frustrations...

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Tue Mar 05, 2019 2:56 am
by Sorel
rajib wrote:
Sorel wrote:
It is strange that disabling denoiser on one of your cards causes the crashing to stop. I have it enabled on both cards and never experience problems. sounds like their might be some weird hardware thing going on still but I'm glad you have at least solved it for yourself.


Not too sure how heavy are your scenes. I managed to crash it today while it was enabled on only 1 GPU. Gave me a out of memory, render failures messages and crashed. I have around 20GB of OOC memory allocated to Octane. After turning off Denoiser for that particular scene from the render settings, the scene rendered without problem.

So looks like it also depends on how heavy or how many elements are in the scene. Anyway, at least I am happy that I am able to get it to work after a couple of months of frustrations...

I must admit most of my scenes are pretty simple. I will try to do something more complex and see what happens.

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Tue Mar 05, 2019 3:14 pm
by osiosiosi
rajib wrote:
Sorel wrote:
It is strange that disabling denoiser on one of your cards causes the crashing to stop. I have it enabled on both cards and never experience problems. sounds like their might be some weird hardware thing going on still but I'm glad you have at least solved it for yourself.


Not too sure how heavy are your scenes. I managed to crash it today while it was enabled on only 1 GPU. Gave me a out of memory, render failures messages and crashed. I have around 20GB of OOC memory allocated to Octane. After turning off Denoiser for that particular scene from the render settings, the scene rendered without problem.

So looks like it also depends on how heavy or how many elements are in the scene. Anyway, at least I am happy that I am able to get it to work after a couple of months of frustrations...



As far i know the denoiser runs so or so only on one GPU when it does its work. I see no real benefit even if its was going on 2 cards. Personally i have tonemap also set to one card. Again ... see no downside here.

Re: OctaneRender 4 for DAZ Studio [TEST and STABLE]

PostPosted: Wed Mar 06, 2019 4:28 pm
by Witpapier
Just a curious question. where is "my presets" saved. what Location?