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Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Thu Oct 25, 2018 11:27 am
by osiosiosi
rajib wrote:Paul, the running yellow bar and waiting... status message is resolved. There are still missing data in the status message. Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.


Like to confirm this :-)

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Thu Oct 25, 2018 7:31 pm
by Notiusweb
Paul, just have to say thanks for this!
Great! :D

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Thu Oct 25, 2018 10:09 pm
by osiosiosi
osiosiosi wrote:
face_off wrote:
Denoiser and AI light was on.
The error log is indicating that you ran out of VRAM.

Paul


Yes Paul it does ... but in that image you can also see that octane reports 3229Mb still avaiable. Without the denoiser turned on it runs normal.


In a second scene (image attatched) the denoiser doesnt kick in at all.

I can turn it off and on ... it doesnt start working.


A work arround seems to be to set the denoiser to "Denoise on completition - ON". When the render reaches its goal iterations the Denoiser bar thing shows under the progress bar and it denoises the image. But somehow it simply doesnt want to show up while rendering.

What i also observed, Finaly i can use the "Live" button. in 3.8 it took sometimes up to 15 seconds till a new pose did refresh. Now its like instant :-D

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Fri Oct 26, 2018 1:06 am
by abayliss
osiosiosi wrote:
beat578 wrote:
abayliss wrote:I'm really impressed so far, the responsiveness of the plugin to scene updates is great.

The only issue I've had is with loading the geometry of some of my old scenes that I was using to test the new plugin. With some scenes, the plugin appears to sit there, infinitely loading the geometry. I think the common link between these scenes is that I have used the DAZ geometry editing tool to mark, hide and delete vertices. However, I have not been able to re-create this by doing the same to a primitive. I will do some more testing.


I have that Issue too. I created a new scene with just a Genesis 8 Female inside, then it loads very fast and renders very fast. Then I opened another scene, (with a G8F with custom morphs, hair, costum skins), after waiting for 7 Minutes with just the "Building Gemometry" bar, i cancelled the rendering. I installed the lates Geforce Driver, still nothing new. I try the same without the Redspec Shadres to see if there is a difference. (even if I never had Troubles with them Shaders with G3 before and G8 should have less polys and be lighter on the rendering side).


I have observed this already in 3.08 plugin. Usually it helps to close the Octane viewport and reopen it again. Dont wait for geometry to load. It wont happen.
Cam changes in DAZ viewport also help sometimes to make Octane reload


Yes, two scenes that I couldn't load the geometry for on multiple attempts, and multiple restarts of Daz, are both working now without me making any driver changes or rebooting my PC. So that's got me stumped.

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Fri Oct 26, 2018 3:39 pm
by osiosiosi
Wow ... i see that new created scenes load way faster when opening them in DAZ.

What is still present is this bug where assets (in specialk people) are posed wrong when i load the scene. This didnt happen in one of the older versions but it did again since 3.8 ... and now it is present again.

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Fri Oct 26, 2018 7:10 pm
by rajib
Hi Paul,

In the NGE, the preview images seem to be mixed up. See attached file. Looks like it rendered the face over the torso buffer. Hence the double image. All the previews are wrong for me. This is with the latest 4.0.0.40 verions

PreviewIssue.png
Preview Image mixed up

This is the direct preview of the JPEG file.

Regards,
Rajib

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Sat Oct 27, 2018 7:59 pm
by valzheimer
Just downloaded the installer an hour or so ago and I'm not having any of the reported issues (yet), actually it works better than I expected :)
Long wait paid off, denoised pass saved as separate image. Cheers and great job.

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Wed Oct 31, 2018 12:24 am
by face_off
Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.
This is fixed in the next release.

But this getting the render failure very often.
19:21:55.191: +++++ Plugin running.
19:27:38.177: CUDA error 700 on device 2: an illegal memory access was encountered
19:27:38.177: -> failed to download symbol(stats data)
19:27:38.177: device 2: path tracing kernel failed
19:27:38.179: CUDA error 700 on device 1: an illegal memory access was encountered
19:27:38.179: -> failed to wait for event
19:27:38.180: device 1: path tracing kernel failed
19:27:38.180: CUDA error 700 on device 0: an illegal memory access was encountered
This sounds like an Nvidia driver, hardware or Octane issue. I would suggest if rendering with a single card and see if you can isolate the exact configuration where this occurs.

Paul

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Wed Oct 31, 2018 12:41 am
by face_off
Is out of core geo now supported?
I'm not sure - it depends if it is supported in Octane Standalone 4.00 RC7. If it is, then the plugin supports it.

Paul

Re: OctaneRender 4 for DAZ Studio [TEST]

PostPosted: Wed Oct 31, 2018 2:53 am
by face_off
In the NGE, the preview images seem to be mixed up. See attached file. Looks like it rendered the face over the torso buffer. Hence the double image. All the previews are wrong for me. This is with the latest 4.0.0.40 verions
I was unable to replicate this issue.

Paul