I see. Well that makes things a bit harder to organize .. I find myself going crosseyed trying to find the beginning and ending of one attribute slot .. (Diffusion just blurs into bump which blurs into specular .. etc). But I'll manage.
In terms of applying this RedSpec shader that you speak of, how does one applythat without removing the skin texture that's already there. Does it just add on top?
I'm rather used to adding the Dual Lobe glossiness in DAZ which is like a third level of glossiness and when I'm trying to align all the bodies skin textures (you gotta remember a lot of my bodies are naked and getting certain body parts to match the rest is important), so I usually group select skin groups and then apply dual lobe.
It's not such a big deal that I have to do it one skin group at a time in Octane .. in fact after a few days's of this I'm getting better at it (made a really REALLY awesome version of He-man looking very damn fine) but I find the skin gloss just a little underwhelming. But otherwise I like how his skin looks. So does this redSpec add to his current layers?
I've had some use of Nodes within Blender and DaVinci Resolve but I have zero clue how to make them do anything. Anything I plug or unplug just makes my image go to crap
Actually yeah ... is there any tutorial videos on the nodes .. and like how to use them properly. Seems like an entire course in of itself .. but a necessary one to get the most out of Octane.
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DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ