So I mixed a material in Octane Standalone (3.07), saved to LocalDB, imported via material import to OcDs, saved as a copy and when I try applying that material to a surface it acts up and even though NGE shows I have plugged in the maps and replaced ones I had temporarily set in standalone, viewport still renders like shader isn't changed.
I've tried numerous times and saved copies of copies and nothing allows the change to show in a render, what am I doing wrong, and is it possible to import material and then edit copies of them? I get this same thing when I export Environments from OcDs to a saved location and when I re-import them, no settings show changes no matter how much I change them (ie time is always 14hrs, HDRI is always the same).
Is there a valid explanation to this and what are limitations of Daz plugin with imports?
Thanks,
V.
EDIT: sort of a workaround that works for materials for now is to edit in NGE in the plugin, save as material preset inside Daz Studio and reload the scene to apply from saved preset and then load from embedded data. This allows the material to be edited. Maps didn't save with the preset though I had to reload them but all channels seem to be saved embedded. If there's any other way would be greatly appreciated.