I just tried to render a character (Mousso's Raquel for G3/G8) in DAZ via the octane-plugin.
The texture-preset is for the IRay renderengine. I've tested some different layers for the that character. They won't show up in the main viewport but when I try to render using IRay I can see them. But octane doesn't render them - I just get the pure skin without any makeup-layers. I've tested this for both G3 an G8 and with different characters. Strange that a makup shader for G3 Vincenzina by chevybabe is working fine in octane. I can see a tmp-texture in the settings tab for the surfaces in DS; but that shader is for 3DL - those I've tried to use on Raquel are for IRay. Maybe that's the problem and maybe someone here can help me...
Intel Core i7 3960X, X79A-GD65 (8D) (MS-7760), 32 GB DDR3-SDRAM G.Skill,
MSI nVidia GeForce GTX 770 4GB TwinFrozr, Windows 8.1 Pro 64-Bit.
Nihil sum sine sole.