Raised edges for geo-grafted prop

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Re: Raised edges for geo-grafted prop

Postby sinfulsecrets » Tue Feb 05, 2019 1:29 am

sinfulsecrets Tue Feb 05, 2019 1:29 am
Thats my problem. Even without the body present I have the same issues. It does not matter what it is. All geo grafted props give me the same issue. Wings, Tails, inhuman limbs. All have the same problem of varying degrees.
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Re: Raised edges for geo-grafted prop

Postby cyprine » Wed Feb 06, 2019 11:45 am

cyprine Wed Feb 06, 2019 11:45 am
an easy solution is to remove the displacement node completely.
3feet's procedural material uses the torso maps of your model and chances are it doesnt have a displacement map.
details are present in the normal & bump maps.
and unless you are rendering a close up, there wont be much of a difference.
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Re: Raised edges for geo-grafted prop

Postby wader » Thu Feb 07, 2019 3:18 pm

wader Thu Feb 07, 2019 3:18 pm
sinfulsecrets wrote:Thats my problem. Even without the body present I have the same issues. It does not matter what it is. All geo grafted props give me the same issue. Wings, Tails, inhuman limbs. All have the same problem of varying degrees.


Hm, I seem to be having decent luck with most grafted props I've tried and this issue was resolved (per earlier in the thread) by adjusting the offset.

Do you have an example (e.g., name of prop/product and how it's being used) we could try out?
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Re: Raised edges for geo-grafted prop

Postby face_off » Thu Feb 07, 2019 11:05 pm

face_off Thu Feb 07, 2019 11:05 pm
If there is a definite solution for this issue, can you please describe it here in detail, and I will then copy/paste that text into the FAQ section of the manual so all users benefit.

Thanks

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Re: Raised edges for geo-grafted prop

Postby abayliss » Sat Feb 23, 2019 1:47 am

abayliss Sat Feb 23, 2019 1:47 am
Apologies if I'm late adding my two cents to this thread.

I have experienced a similar issue with displaced geo-grafts that had nothing do do with displacement maps. I found it was only happening when Daz Studio was in the geometry editor tool mode. When I switched back to the universal tool, the geo-graft would become seamless as expected.
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