Is this plugin going to survive the free iRay popularity?

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Is this plugin going to survive the free iRay popularity?

Postby vortex3d » Thu Dec 07, 2017 4:58 pm

vortex3d Thu Dec 07, 2017 4:58 pm
Even though I hate iRay's interface and general UX, DS users are still drawn by the free lure. Will OTOY continue OCDS' development in spite of the threat? :?
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Re: Is this plugin going to survive the free iRay popularity?

Postby Goldorak » Fri Dec 08, 2017 12:32 am

Goldorak Fri Dec 08, 2017 12:32 am
Survive, and thrive IMO. I wouldn't bet on iRay in the long run relative to Octane. We do have MDL support on the roadmap, which will be a huge boon for Daz users. And V4.
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Re: Is this plugin going to survive the free iRay popularity?

Postby Sorel » Fri Dec 08, 2017 2:47 pm

Sorel Fri Dec 08, 2017 2:47 pm
awesome, can't wait! :D
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Re: Is this plugin going to survive the free iRay popularity?

Postby DrHemulen » Fri Dec 08, 2017 5:54 pm

DrHemulen Fri Dec 08, 2017 5:54 pm
What exactly is that going to mean for the average user's workflow? Will it enhance compatibility with Iray materials typically sold with DAZ projects?
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Re: Is this plugin going to survive the free iRay popularity?

Postby RGUS » Fri Dec 08, 2017 6:15 pm

RGUS Fri Dec 08, 2017 6:15 pm
What is iRay again exactly...?
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Re: Is this plugin going to survive the free iRay popularity?

Postby Goldorak » Fri Dec 08, 2017 8:52 pm

Goldorak Fri Dec 08, 2017 8:52 pm
DrHemulen wrote:What exactly is that going to mean for the average user's workflow? Will it enhance compatibility with Iray materials typically sold with DAZ projects?


Yes iRay/Daz is all MDL. Substance and Adobe both use MDL as primary material system.
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Re: Is this plugin going to survive the free iRay popularity?

Postby FastKatt » Fri Dec 08, 2017 10:52 pm

FastKatt Fri Dec 08, 2017 10:52 pm
Goldorak wrote:
DrHemulen wrote:What exactly is that going to mean for the average user's workflow? Will it enhance compatibility with Iray materials typically sold with DAZ projects?


Yes iRay/Daz is all MDL. Substance and Adobe both use MDL as primary material system.


But we must wait until V4 for MDL support? Is that correct?
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Re: Is this plugin going to survive the free iRay popularity?

Postby Goldorak » Sat Dec 09, 2017 12:09 am

Goldorak Sat Dec 09, 2017 12:09 am
FastKatt wrote:
Goldorak wrote:
DrHemulen wrote:What exactly is that going to mean for the average user's workflow? Will it enhance compatibility with Iray materials typically sold with DAZ projects?


Yes iRay/Daz is all MDL. Substance and Adobe both use MDL as primary material system.


But we must wait until V4 for MDL support? Is that correct?


We're still mapping out the timeline for the MDL work. Once that is done, we'll be able to finalize when it's going into Octane.
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Re: Is this plugin going to survive the free iRay popularity?

Postby Leonides02 » Mon Jan 01, 2018 10:45 pm

Leonides02 Mon Jan 01, 2018 10:45 pm
We're still mapping out the timeline for the MDL work. Once that is done, we'll be able to finalize when it's going into Octane.


Otoy has been saying this for years. I hope we get a concrete update at some point in 2018.
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Re: Is this plugin going to survive the free iRay popularity?

Postby TRRazor » Wed Jan 10, 2018 10:01 am

TRRazor Wed Jan 10, 2018 10:01 am
3.09 seems to just be around the corner with AI-based desnoising functions.
I don't have the facebook link here atm, but when this feature does what first tests suggest it should be doing, then Iray can certainly pack up shop, since it is already much slower atm than Octane.
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