Daz 4.10 - Anything Game Changing for You?

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Daz 4.10 - Anything Game Changing for You?

Postby Notiusweb » Wed Nov 01, 2017 1:47 pm

Notiusweb Wed Nov 01, 2017 1:47 pm
I'm wondering if anyone has found anything truly improved about working with the 4.10 update.
I see within Daz the ability to use the morph targets on the face in PowerPose Tab for expressions on the newer characters, I like that.
Buy Iray still feels as Low Octane as ever, and not much else seems different.
Any new abilities strike thine fancy?
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Re: Daz 4.10 - Anything Game Changing for You?

Postby DrHemulen » Wed Nov 01, 2017 4:10 pm

DrHemulen Wed Nov 01, 2017 4:10 pm
Yeah, the clothes simulation seems incredible. I've been trying to get that to work on Blender. It's slow, tedious and error-prone. In DAZ 4.10 it seems like magic. Even uses GPU acceleration, so it's very fast too. Seems to work with almost all clothing too.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby birdovous » Wed Nov 01, 2017 5:20 pm

birdovous Wed Nov 01, 2017 5:20 pm
DrHemulen wrote:Seems to work with almost all clothing too.
Isn't it supposed to work only with clothes that are designed to be used with it (with the 'dForce' mentioned in the description)?
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Re: Daz 4.10 - Anything Game Changing for You?

Postby DrHemulen » Wed Nov 01, 2017 6:48 pm

DrHemulen Wed Nov 01, 2017 6:48 pm
That was my initial thought as well, but after seeing other people posting about it, I tried it on an old item of clothing, and it worked perfectly fine.
i think that if it has the nForce tag, it's veryfied to work, and the parameters are tweaked to fit the product.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby larsmidnatt » Mon Dec 04, 2017 5:04 am

larsmidnatt Mon Dec 04, 2017 5:04 am
the cloth sim is very slow, not good and never works for me. The acceleration is a lie, at least from my experience. I don't have any Dforce enabled cloth though.

I'll stick to MD for now.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby TRRazor » Wed Dec 06, 2017 8:37 am

TRRazor Wed Dec 06, 2017 8:37 am
I simulate non-dForced-tagged clothing all the time.
The trick is to lower the Bend Stiffness node from its default value 0.5 to something around 0.4 or 0.3 that makes most clothing work just fine with dForce.
Also switch the collision method for simulating clothing to "Good - Discrete Swept Vertex".
Converting the clothing to SubD also helped wonders for me.

Try a combination of the above and it should work fine for you as well.

Stay clear of flimsy stuff like underwear though, as that will most likely still explode during simulation as it doesn't contain enough geometry.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby larsmidnatt » Wed Dec 06, 2017 7:50 pm

larsmidnatt Wed Dec 06, 2017 7:50 pm
TRRazor wrote:Try a combination of the above and it should work fine for you as well.

thanks for the tips. that did help a little bit.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby DrHemulen » Thu Dec 07, 2017 1:47 pm

DrHemulen Thu Dec 07, 2017 1:47 pm
Dumb question: Where do I find those nodes (bend stifness and so on)?
I can find very limited options in the Simulation pane and under Parameters for the clothing item.
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Re: Daz 4.10 - Anything Game Changing for You?

Postby TRRazor » Sat Dec 09, 2017 8:08 am

TRRazor Sat Dec 09, 2017 8:08 am
You can find them in the clothing items corresponding surfaces. (Surface tab in DS).
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