360 renders

Forums: 360 renders
DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.

360 renders

Postby Elele » Wed Jul 12, 2017 3:47 pm

Elele Wed Jul 12, 2017 3:47 pm
Hi,

can we make 360 renders in Studio?

Thanks.
Elele
Licensed Customer
Licensed Customer
 
Posts: 162
Joined: Sat Nov 16, 2013 4:27 pm

Re: 360 renders

Postby face_off » Sat Jul 15, 2017 2:01 pm

face_off Sat Jul 15, 2017 2:01 pm
You cannot render 360 degree images directly in the plugin. Instead, export the scene to ORBX and then open in Octane Standalone and change the camera type to Panoramic, and change the camera Projection to whichever VR format you require.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15471
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: 360 renders

Postby Elele » Sat Jul 15, 2017 3:50 pm

Elele Sat Jul 15, 2017 3:50 pm
Does the orbx retain all the materials or do I have to redo everything?
Elele
Licensed Customer
Licensed Customer
 
Posts: 162
Joined: Sat Nov 16, 2013 4:27 pm

Re: 360 renders

Postby Isotemod » Sat Jul 15, 2017 7:55 pm

Isotemod Sat Jul 15, 2017 7:55 pm
Elele wrote:Does the orbx retain all the materials or do I have to redo everything?


Everything should be there linked correctly.
Isotemod
Licensed Customer
Licensed Customer
 
Posts: 192
Joined: Wed Mar 16, 2011 5:58 am

Re: 360 renders

Postby jcp » Thu Oct 26, 2017 10:39 pm

jcp Thu Oct 26, 2017 10:39 pm
Hi Paul,

Just following up on this and wondering if the panoramic camera is on the list of things to implement, as for the other octane plugins? I realise it is possible to export to standalone, add a pano camera, copy the daz camera settings etc. but it is a PITA, especially as every adjustment to the DAZ scene requires going through the whole process again (or am I missing a trick?).

James
jcp
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Wed Feb 19, 2014 4:42 am

Re: 360 renders

Postby face_off » Fri Oct 27, 2017 3:34 am

face_off Fri Oct 27, 2017 3:34 am
Just following up on this and wondering if the panoramic camera is on the list of things to implement, as for the other octane plugins? I realise it is possible to export to standalone, add a pano camera, copy the daz camera settings etc. but it is a PITA, especially as every adjustment to the DAZ scene requires going through the whole process again (or am I missing a trick?).
I'm sorry, but this is not something I can implement in the near future.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15471
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: 360 renders

Postby jcp » Tue Nov 07, 2017 12:34 am

jcp Tue Nov 07, 2017 12:34 am
Okay . . . could I clarify is this a technical limitation of DAZ or more a matter of priorities?
jcp
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Wed Feb 19, 2014 4:42 am

Re: 360 renders

Postby face_off » Tue Nov 07, 2017 12:49 am

face_off Tue Nov 07, 2017 12:49 am
It is not a limitation of DAZStudio. Adding an additional Octane camera type to the DAZStudio plugin is difficult given the way the plugin has been coded, so not something that I can do in the near future.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15471
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: 360 renders

Postby jcp » Wed Nov 08, 2017 9:34 am

jcp Wed Nov 08, 2017 9:34 am
That's good to know that it's possible, but disappointing that it is difficult - though I understand that you weren't responsible for the original code.

I'd appreciate it if you would consider implementing for the next major release.

And now I'll stop annoying you :)
jcp
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Wed Feb 19, 2014 4:42 am

Re: 360 renders

Postby alaman64 » Thu Aug 02, 2018 2:54 pm

alaman64 Thu Aug 02, 2018 2:54 pm
I also would be very interested in 360 renders. I understand that adding a new camera type would be difficult, but why can't we use an existing field that Daz uses to accomplish the same function? I ray can create 360 renders if under camera / lens / Lens Distortion Type / you choose Spherical .

I'm guessing if you pass that variable to octane, you should be able to accomplish what we're looking for?
Attachments
Ashampoo_Snap_Thursday, August 2, 2018_10h50m27s_002_.png
Asus Z97-A / usb 3.1 - Windows 10 - 980 ti - Titan Black - Titan Z - Daz Studio
alaman64
Licensed Customer
Licensed Customer
 
Posts: 100
Joined: Sun Dec 30, 2012 4:46 pm
Next

Return to DAZ Studio


Who is online

Users browsing this forum: No registered users and 15 guests

Fri Mar 29, 2024 4:00 pm [ UTC ]