Okay, done. I also add there 2 images how it looks like on my computer.
Moderator: BK
Thanks. When you render an animation, that is the same as rendering with Final with Preferences->Final Button Settings->Use Combined Mesh ENABLED, where all geometry is merged. In this case Octane emits a difference amount of light from the merge geometry emitters than in non-Final mode, where they are separate mesh nodes. The material Surface Brightness ENABLED option generally fixes this, EXCEPT if the geometry emitters are not square - as in your scene. I don't think there is a lot you can do about this except make sure your emitter light sources are square.Okay, done. I also add there 2 images how it looks like on my computer.
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