why is animation render overexposed ?

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Re: why is animation render overexposed ?

Postby atack12 » Wed Dec 06, 2017 12:36 am

atack12 Wed Dec 06, 2017 12:36 am
Okay, done. I also add there 2 images how it looks like on my computer.

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atack12
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Re: why is animation render overexposed ?

Postby face_off » Wed Dec 06, 2017 3:27 am

face_off Wed Dec 06, 2017 3:27 am
Okay, done. I also add there 2 images how it looks like on my computer.
Thanks. When you render an animation, that is the same as rendering with Final with Preferences->Final Button Settings->Use Combined Mesh ENABLED, where all geometry is merged. In this case Octane emits a difference amount of light from the merge geometry emitters than in non-Final mode, where they are separate mesh nodes. The material Surface Brightness ENABLED option generally fixes this, EXCEPT if the geometry emitters are not square - as in your scene. I don't think there is a lot you can do about this except make sure your emitter light sources are square.

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Re: why is animation render overexposed ?

Postby atack12 » Wed Dec 06, 2017 11:50 am

atack12 Wed Dec 06, 2017 11:50 am
Unforutalny making light meshes square does not fix the problem.
That only fixed the final render because it looks the same but the animation is still FAR too overlighted. I tried to play with all settings mentioned here again and nothing affect animation. (Only changing light power and exposure, but then normal render looks dark.)
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Re: why is animation render overexposed ?

Postby face_off » Wed Dec 06, 2017 9:32 pm

face_off Wed Dec 06, 2017 9:32 pm
I'm sorry - but the plugin merges all meshes when rendering animations, and this problem is a byproduct of that. So it is something you will need to work around.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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