face_off wrote:Pls see the link in my signature. In particular, try reducing GI Clamp to 10 and Path Termination Power (so 0.1 or 0.2).
yup, done, still foggy (after 9k samples image above) - i guess i could try with less density.
in anycase the render times are too long on my system, i guess i'll have to wait for some computing power to fall in my machine
thx for the tips !