face_off wrote:When OCDS goes V4, will the conversion of materials be the same for cases of skin, ie a Diffuse + Glossy, or will it be using the new Universal Material?
In the short term it would be the same as currently, but in the long term there might be the option to use the Universal material.
Paul
Hi Paul,
I have been using the Universal Material more and more in standalone, it works pretty well for translating a Daz character too. The thing that is nice is you have the Transmission/Medium + Roughness, Sheen, and Top Coat, so when you put the Daz maps in those slots you can get a much more featured look with skin highlights/reflections. Not exactly sure how it *should* translate, thinking Dual Lobe spec goes in Sheen and then Top Coat goes in Coat, but maybe this is wrong, ...but it looks good!