by osiosiosi » Tue Aug 07, 2018 7:04 pm
osiosiosi
Tue Aug 07, 2018 7:04 pm
Last chance ... i try to find here some help after i did everything that came into my mind to get rid of my problem:
Windows 10 64BIT
96GB RAM
Graphiccards: 3 x 1080TI, 1 x Titan XP
Tested Nvidia driver Versions: 390.77 , 397.93 , 398.11 , 398.36 , 398.82
DAZ Studio versions: 4.10 and 4.11Beta
OctaneRender for DAZ: 3.7.0.35 , 3.8.0.38 , 3.08.2.39
Error occurs with every configurtion and combination i have checked.
The scene i want to render is more or less 10Gb too big for my graphic cards memory. So i preload a smaller scene and set out-of-core mem to something like 20 - 40GB.
Most times the scene loads and i can move arround. Sometimes it doesnt even load. However ... if it loads and i dont move or change the cam it renders as long i want. If i change the viewing angle or switch the camera there is a chance for this here to happen:
23:27:55.760: +++++ Plugin running.
23:54:09.907: Failed to allocate page-locked memory
23:54:09.907: CUDA error 2 on device 2: out of memory
23:54:09.908: -> failed to deallocate device memory
23:54:09.908: CUDA error 2 on device 2: out of memory
23:54:09.908: Failed to allocate page-locked memory
23:54:09.908: -> could not get memory info
23:54:09.908: device 2: failed to upload data texture 29 of context 0
23:54:09.915: Failed to allocate page-locked memory
23:54:09.915: No device pointer for out-of-core memory 0000005151DBD060
23:54:09.916: CUDA error 2 on device 3: out of memory
23:54:09.916: CUDA error 2 on device 1: out of memory
23:54:09.916: -> failed to deallocate device memory
23:54:09.916: -> failed to deallocate device memory
23:54:09.916: CUDA error 2 on device 3: out of memory
23:54:09.916: CUDA error 2 on device 1: out of memory
23:54:09.917: -> could not get memory info
23:54:09.917: device 1: failed to upload data texture 29 of context 0
23:54:09.917: CUDA error 2 on device 0: out of memory
23:54:09.917: -> could not get memory info
23:54:09.917: device 3: failed to upload data texture 29 of context 0
23:54:09.918: -> failed to deallocate device memory
23:54:09.918: CUDA error 2 on device 0: out of memory
23:54:09.918: -> could not get memory info
23:54:09.918: device 0: failed to upload data texture 29 of context 0
23:54:09.920: Render engine failure occured! (WARNING)
23:54:12.919: Render engine failure occured! (WARNING)
23:54:15.924: Render engine failure occured! (WARNING)
23:54:19.012: 3 render engine failures within a minute - giving up! (CRITICAL)
After this octane viewport freezes...
Geometry data is under 1GB. How can this even be possible?
I tryed both ... direct light and pathtraced. Same result.
Does anybody have an idea how to solve this?