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Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon Apr 18, 2016 5:59 pm
by Hydra

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon Apr 18, 2016 6:15 pm
by linvanchene


In OctaneRenderâ„¢ Standalone 3.00 alpha 7 there was some support for particles added.
Introduced new sphere primitive, which can be used for particles. Support for motion blur and the ability to load/save from/to Alembic is still missing.


viewtopic.php?f=33&t=53461

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If it works with Iray and 3Delight probably it could be made to work with OctaneRender.
But that would probably mean that both plugin developers work together or at least exchange some information.
I cannot judge how much time and effort would be involved in this specific case.

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Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Tue Apr 19, 2016 12:14 am
by Hydra
I'm not sure its actual 'particles'... But it generates 3D objects when it runs its simulation which might clog up daz..

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon May 02, 2016 3:34 am
by Veneris
I've tried it and the "plugin" render properly only a few frames, after that freezes and render the same frame again and again before finishing.

In other attempts at the "Viewport" Animation not appear particles but continues to advance the timeline. I had to create a new camera into the same site of the previous camera and the particles appear in the "Viewport" to generate the animation.


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Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon May 02, 2016 3:45 am
by face_off
I've tried it and the "plugin" render properly only a few frames, after that freezes and render the same frame again and again before finishing.
This is a separate issue to the particles. Which version of the plugin are you using? What did the Octane message window show?

Paul

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon May 02, 2016 5:38 am
by Veneris
face_off wrote:
I've tried it and the "plugin" render properly only a few frames, after that freezes and render the same frame again and again before finishing.
This is a separate issue to the particles. Which version of the plugin are you using? What did the Octane message window show?

Paul

Which version of the plugin are you using?
R3.0.6.18
What did the Octane message window show?
That you can see in the first attached image. Above.

And 3Delight and Iray materials particle system, the plugin does not make.

Best regards.

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon Jun 20, 2016 4:22 pm
by Veneris
The error still appears, trying to animate with this system of particles.

Version Used:
3.2.0.23 (16-Jun-2016)

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Mon May 15, 2017 6:53 pm
by Veneris
The particle system still does not work, Face_off could you fix it in the future?

- Operating System (ie. Win XP, Vista, 7, 8)
Windows 10 (64 bits)
- Amount of RAM
16 GB
- Graphics Card(s) - model (ie. GTX 580, 3GB)
2 GTX TITAN X
- Nvidia driver version
382.05
- DAZ Studio version
64 BITS - 4.9.3.166
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)
3.6.5.33

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How can I change my signature below this text?

Re: Does SimTenero's Particle Physics work with Octane?

PostPosted: Tue May 16, 2017 12:33 am
by face_off
Hi - the "Could Not Save Frames for 11 times" message means the plugin could not save the png or exr file - and I don't think it has anything to do with the particle system. That could be because DAZStudio does not have write access to the folder the images are being saved to, or perhaps there are special characters in the foldername, or you have run out of disk space. You will need to try different filenames and foldernames to determine specifically why this is happening.

Paul