Veneris wrote:Are there more plugins than this?
Phantomtechnology is planning to release more addons like Phantom Architecture.
viewtopic.php?f=9&t=53541
Sometime during the 3.1 release cycle there are plans to provide a Native plugin ecosystem
Native plugin ecosystem: OctaneRender will enable easy loading of plugins through ORBX modules that continuously update the host application with new features. New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL).
Source:
https://home.otoy.com/octanerender-3-an ... ap-update/
It seems this may allow support for
Altus rendering denoising system
3.1 allows any 3rd party denoiser to integrate live (or offline) in Octane via the 3.1 native plug-in API, of which Altus is the first to leverage (along with incoming post and imager plug-ins e.g. OctaneImager). In parallel to this, we are working on reducing noise in the engine itself before even getting to a denoiser step
viewtopic.php?f=9&t=50948&hilit=altus
and the OctaneImager
OctaneImager, a powerful post-processing and compositing application: OTOY is responding to the community’s requests to do even more with Octane with the creation of OctaneImager, a new post-processing and compositing application designed for exceptional quality and speed for use on its own or paired with OctaneEngine. Features include:
◦Standalone ecosystem: Just as OctaneRender and OctaneEngine will continue to have plugins that enable new features and functionality, OctaneImager will support its own plugin ecosystem for effects such as toon shading or other advanced post-processing techniques.
◦Bringing the best of OctaneRender into OctaneImager: Elements of OctaneRender such as light field rendering and high-speed decoding will be exposed in OctaneImager enabling broad support for VR workloads, foveated rendering, and content that will support new kinds of displays.
◦New compositing tool chains when combined with OctaneEngine: By combining OctaneEngine and OctaneImager, artists will be able to build entirely new compositing tool chains that enable layers powered by OctaneEngine and composited by OctaneImager on the fly.
Source:
https://home.otoy.com/octanerender-3-an ... ap-update/
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