In Daz Studio:
* Load in figure/object.
* Apply Geo-Grafts.
* Apply morphs.
* Apply materials.
* Pose.
Creating Geo-
Shell:
* Select figure/whatever you want to make a geo-
shell of (always the base figure, not the geo-graft).
* Under the Create menu pick 'New Geometry
Shell'.
* Change any options you want (default should be fine in most cases), press accept.
* Select the geo-
shell if it didn't auto select and under Mesh Offset, change Offset Distance (cm) to 0.00
* Select the original figure and turn the visibility off.
* Select the Geo-Graft and turn the visibility for it off as well.
In OcDS:
* Go to the Materials tab, you should now see the geo-
shell as well as the original figure. The geo-
shell should have all the same surface names as both the original figure AND the geo-graft. (Ignore the original figure and geo-craft from now on).
* Apply your materials to the geo-
shell's surfaces. Treat it as you would anything else in OcDS.
Applying materials in OcDS (added for new users):
In the Octane plugin under the Materials tab, you have 3 columns, on the left you have 'OctaneRender materials' and in the middle you have 'Scene surfaces' and the right column will be the quick material edit options for the currently selected material/surface in the other two columns.
The left and middle columns are the ones you want in this case, the simplest way is to click a material in the left column and drag it over the geo-
shell surface names (which should be orange to indicate they have no material linked to them) in the middle column (it also works back the other way, from middle column to left column, with the added bonus of allowing you to shift or ctrl click to select multiple surfaces at once to link (drag) to a single material).
Right clicking on the material or surface in either column will also bring up a menu showing additional options.
Note:
* If you want to change the morphs and/or pose of anything you made a geo-
shell of, you have to do it to the original figure and/or geo-graft. You then have to press the reload button in the view port, as OcDS does NOT automatically detect changes to geo-shells (same as it doesn't detect changes to SubDivision Level, which also requires a reload).
* OcDS doesn't seem to understand any of the
shell visibility options (Surfaces or Face Groups), so you can't use them (Reality did/does), so there's a bunch of cool things you can't do with geo-shells in OcDS (for example, leave the original figure visible and make a geo-
shell that is only visible on certain parts of the body and apply different materials to the geo-
shell, eg on only one eye, this allows for a simple way to have different coloured eyes without the need to do image editing of textures. I used this method here
http://siliconaya.deviantart.com/art/Di ... -379112582 to change just her upper left arm and left thigh, so that appears just those parts of her limbs have been replaced, leaving her orginal lower arm/hand and lower leg/foot. I really wish I could do this in OcDS).
I think that covers everything, if not let me know and I'll see if I can help.