I should probably have said that it was blue dots as well. Lots of blue dots.
Thats for confirming that it's an OK way to go. I've done it before, but couldn't figure out what was different this time.
There was plenty of light in the scene, using HDR and 2 mesh lights. Not a ton of shadow, and the shaded area was actually well lit if that makes sense. I was letting it render to 8k and had a lot of blue noise. I usually only go to about 2k, so waiting that long and still having noise was a bit confusing. I've done the same kind of material before and had a small amount of noise that I could clean up reasonably quickly.
I did some experimenting and found an OK close enough setup that looks good enough and doesn't cause the blue dots. Basically I made scattering node black instead of red and changed the transmission color to compensate for the lack of color scattering.
I wouldn't think black scattering could do anything, but it does and I'm ok with that. Black scattering is very different than having the scattering at NONE/null. I learn everyday
EDIT: I was wrong, my new settings don't look as good. LOL. Not sure what to do about the blue specs at this point. They seem to get more pronounced with more samples, at least sometimes....I think i'll just deal with cleaning up the blue dots. I've tried not using an HDR, different kernals and still not change. I'll just deal. Thanks