SimonWM wrote:Thanks again T3. Now after changing from floatimage to image the veins are visible but they look kind of just painted, I cannot see much, if any, depth. I've left the button next to power as "floattexture".
power as floattexture is ok. it means it'll just control the strenght; using i.e. rgbspecturm would in fact colorize the map by the power node.
ok; now, apparently the normal map does not provide enough depth info (=~color contrast); what you can try:
- look if you get more depth by changing the map gamma (in the image node);
- add a multiply node and connect the output of the image map to both inputs - this will enhance the contrast
- maybe play with both, or even add additional multiply nodes
- edit the map with an image editor of you choice (most probably the best way to get along)...