SimonJM wrote:I suspect it happens due to that fact that you can use lights to view through, so get 'announced' as having 'camera-properties' when they load, much as you say.
Much like you I suspect we'd wish to divorce DS lights from anything Octane-related - unless there could be some cunning way of automagically converting them to an Octane equivalent (like taking a suitably named Distant light and using the orientation to prep the long/lat settings of sunlight, converting a spotlight to an IES-driven model of a spot, etc.). I often peek through a DS light, just to confirm it is pointing just where I want it to. In any event camera-related properties are strange to see on a light and I'm glad they will be going!
from what i have read, luxury does that - it converts ds lights for luxrender. imHo not the best idea ever... the results i have seen so far (if not tuned) are extremely overexposed, show hard contrasts, and are in general oversaturated, or in other words do not return what luxrender is able to do, if a scene is properly illuminated. and it would have been the same with octane (of course, as the same principles do apply).
if i recall right "hellboy", one of the top artists using ds + luxrender, did at some point recommend to just throw away all converted ds lights to get better results
so, i think i'll keep the plugin from altering ds lights (of course) and otherwise leave them alone.
oh, and btw, there is something planned which will make not only more sense, but will mimic the way to work with ds lights in octane by using special light props:
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