OcDS UPDATE v1.0.111.2118 - OUTDATED

Forums: OcDS UPDATE v1.0.111.2118 - OUTDATED
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Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby larsmidnatt » Wed Apr 03, 2013 12:21 am

larsmidnatt Wed Apr 03, 2013 12:21 am
Thanks for the quick updates. Saving is working from what I can see so far, so that's great news. Merging files seems to work too, an important function for me. Will keep you updated :)
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Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby t_3 » Wed Apr 03, 2013 12:27 am

t_3 Wed Apr 03, 2013 12:27 am
larsmidnatt wrote:Thanks for the quick updates. Saving is working from what I can see so far, so that's great news. Merging files seems to work too, an important function for me. Will keep you updated :)
great! merging did not undergo heavy punishment until now (and is in fact one of the most complex tasks); i personally did always close my eyes when trying that out... err... :mrgreen:
The obvious is that which is never seen until someone expresses it simply

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OcDS UPDATE v1.0.111.2118 - CURRENT

Postby pete1144 » Wed Apr 03, 2013 4:20 am

pete1144 Wed Apr 03, 2013 4:20 am
Loaded up the new .dll and the operation has smoothed out. Actually, this was a pretty good plug-in from the start and these careful updates just make it better.
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Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby larsmidnatt » Wed Apr 03, 2013 11:48 am

larsmidnatt Wed Apr 03, 2013 11:48 am
t_3 wrote:
larsmidnatt wrote:Thanks for the quick updates. Saving is working from what I can see so far, so that's great news. Merging files seems to work too, an important function for me. Will keep you updated :)
great! merging did not undergo heavy punishment until now (and is in fact one of the most complex tasks); i personally did always close my eyes when trying that out... err... :mrgreen:


Over time I will put the merge function to some good testing :) I understand this function is not simple and is why I asked about it months ago, the ability to merge is so powerful and will ultimately make the plugin more useful.

I've had the plugin lock up once when merging, but I didn't recreate the issue when I tried merging the scene a second time. Not too worried about it yet, because it really could have even been DS that had the issue...
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