OcDS UPDATE v1.0.111.2118 - OUTDATED

Forums: OcDS UPDATE v1.0.111.2118 - OUTDATED
DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.

OcDS UPDATE v1.0.111.2118 - OUTDATED

Postby t_3 » Tue Apr 02, 2013 9:48 pm

t_3 Tue Apr 02, 2013 9:48 pm
this is a bugfix release for v1.0.111.2049 (the initial release + installable version, available from your OTOY user account pages)

FIXES
  • problems saving octane data into the scene under certain circumstances are resolved
  • autofit resulted in a crash, primarily because of issues with triax weight conversion - should now work
  • changing node types in the NGE could cause crashes under some circutmstances;
    this issue is not yet completely resolved, at least it should no longer result in a crash.
    in addition it was necessary to remove the image preview - this will be back with the next update (hopefully pretty soon)
  • mismatched use of geometry resolutions caused by the "use base geometry" checkbox is resolved
  • initial renderings falsely starting in "clay" rendering mode is resolved
  • manually entering values into the width/height fields in the render settings tab will now work

IMPROVEMENTS
  • because of extended exception handling for octane errors, crashes should be less likely
  • the viewport window title gives now additional feedback about render states and the current render size
  • the octanelive state (activated/not activated, online/not online) is visually improved (check ... check :))
  • the various icons are now showing up dark/bright according to the themes' base colors
  • the open (in fact "toggle") action from the "windows" DS main menu entry should now work
  • naming of the actions in the "render" main menu is now clearly speaking out... ;)

KNOWN ISSUES
  • some problems in the NGE if changing node types still need to be fixed; connecting new nodes externally to change the type should generally work;
  • there is still some chance, that loading scenes crash DS;
    i apologize for that and deepheartedly hate every single crash that occurs with the plugin; though it might need some time to get this pretty tricky part completely stable.
  • trying to download livedb materials when offline will still silently fail;
    in addition there is still the need to provide a mechanism, that allows to get octane/the plugin online manually (or at least trying to do so).
  • the delete key is still always received by DS, even for situations where it would be useful to perform a delete action in the plugin - use with care ;)

TODO
  • fixes for the known isues o f c o u r s e
  • provide independent camera views plus a camera-only locking mode
  • keep some octane/daz camera values separated (i.e. focus distance) for better control
note: the todo list is nowhere near complete 8-)
it's just a collection of lately discussed useful ideas, that most likely will find their ways into future updates.

IMPORTANT NOTE
bugfixing updates are usually not in-depth tested;
it might happen that problems re-occur, or even new problems may show up;
i do my best to not let this happen, but will favor faster releases over in-depth testing - at least for bugfixing updates.

GET IT!
HOW TO INSTALL?
  • just unpack one of the included plordazs.dll files - according to your DS installation e.g. 32/64 bit - into the ...\DAZ 3D\DAZStudio4\plugins\OctaneRender\ directory,
    and make sure to overwrite the existing .dll file; if you have troubles getting that done, please post here or write me a pm!

HAVE FUN! :D
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
t_3
 
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Re: OcDS UPDATE v1.0.111.2112 - CURRENT

Postby PaulSW » Tue Apr 02, 2013 10:12 pm

PaulSW Tue Apr 02, 2013 10:12 pm
With the new update now the octane tab disappear when deselecting the Octane tab. Thanks for the fixes, great work! :D
EDIT: Also Octane cannot be added via right click on the tabs -> add pane (tab) only via menu.
Inte i7 3770k | 24 GB | GTX580 / 3GB + Geforce GTX 470 1.5GB Win7 64bit
PaulSW
Licensed Customer
Licensed Customer
 
Posts: 18
Joined: Mon Nov 28, 2011 7:17 am

Re: OcDS UPDATE v1.0.111.2112 - CURRENT

Postby guimarconi » Tue Apr 02, 2013 10:21 pm

guimarconi Tue Apr 02, 2013 10:21 pm
My Octane Main Tab is gone after install new update :-)
Guilherme Marconi - http://brain.marconi.nu
Win8 / Intel i7 CPU 3.06GHZ / 12 GB DDr3
guimarconi
Licensed Customer
Licensed Customer
 
Posts: 8
Joined: Sun Feb 17, 2013 1:46 am

Re: OcDS UPDATE v1.0.111.2112 - CURRENT

Postby t_3 » Tue Apr 02, 2013 10:22 pm

t_3 Tue Apr 02, 2013 10:22 pm
PaulSW wrote:With the new update now the octane tab disappear when deselecting the Octane tab. Thanks for the fixes, great work! :D
OK

hold your horses - this is the last minute bug i was already somehow waiting for - will update the zip within the next 30 minutes!
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
t_3
 
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby t_3 » Tue Apr 02, 2013 10:49 pm

t_3 Tue Apr 02, 2013 10:49 pm
sorry for the mess :oops:

zip & download link updated;

if you have downloaded .2115, please download .2118 again...
- auto-disappear "feature" removed;
- the action in the windows/pane menus should now finally behave like the other pane actions (open+show or close)...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
t_3
 
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby Jazbee » Tue Apr 02, 2013 10:55 pm

Jazbee Tue Apr 02, 2013 10:55 pm
Works Great! Thanks
2x RTX 2080ti, AMD Ryzen Threadripper 1920X, 128GB RAM, Win10 Pro 64, Dual Monitor Setup
Jazbee
Licensed Customer
Licensed Customer
 
Posts: 62
Joined: Wed Mar 27, 2013 9:00 pm

Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby bluerocket » Tue Apr 02, 2013 11:02 pm

bluerocket Tue Apr 02, 2013 11:02 pm
Thanks for the update t_3

Great work
Asus Rampage IV Extreme | i7-3930K | 32GB | 2x GTX TITAN | 2x GTX670 4Gb | Win 64x
User avatar
bluerocket
Licensed Customer
Licensed Customer
 
Posts: 31
Joined: Fri Mar 29, 2013 2:37 am
Location: Portugal

Re: OcDS UPDATE v1.0.111.2112 - CURRENT

Postby t_3 » Tue Apr 02, 2013 11:12 pm

t_3 Tue Apr 02, 2013 11:12 pm
PaulSW wrote:EDIT: Also Octane cannot be added via right click on the tabs -> add pane (tab) only via menu.
with this one i'm a bit lost; if you happen to have a completely fresh installed ds (in particular cleared out all the user settings, which won't happen if you just update ds), then the plugin appears in the tab menu, also on right clicking > add.

if for some reasons you had updated from ds3 to 4 or 4.x to 4.5 (or whatever), or had previously customized something (with the edit > customize dialog), it might no longer appear there, even if all defaults are set (as far as i know them ;)). on my main machine it is even missing from the windows menu. don't know how other daz plugin devs manage that, but to me it's apparently harder to get, than i.e. calculate new surface normals (what i had done for a while, btw) ;) i also noticed, that the "customize" menu option itself (in the "edit" main menu) is gone on a completely fresh install, while it is still there, if you have just updated :?:
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
t_3
 
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby porschefan76 » Tue Apr 02, 2013 11:17 pm

porschefan76 Tue Apr 02, 2013 11:17 pm
Excellent work t_3! Thanks for the diligence and speedy patch. My materials are saving as expected now!

Time for some renders.
||Win7x64||Intel i7 3930K @ 4.20 GHz||AsRock X79 Extreme9||32 GB RAM||GTX 470 + GTX 670||120GB Intel 520 SSD||500GB HDD||2TB HDD||Antec Lanboy Air||
porschefan76
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Fri Apr 13, 2012 2:09 pm
Location: Coastal NJ, USA

Re: OcDS UPDATE v1.0.111.2118 - CURRENT

Postby t_3 » Wed Apr 03, 2013 12:17 am

t_3 Wed Apr 03, 2013 12:17 am
porschefan76 wrote:Excellent work t_3! Thanks for the diligence and speedy patch. My materials are saving as expected now!

Time for some renders.
thanks go back to you and the others that have reported that, and helped out with their time to do some extensive tests :D

@JazBee @bluerocket: thanks for all the fish :)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
t_3
 
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm
Next

Return to DAZ Studio


Who is online

Users browsing this forum: No registered users and 6 guests

Fri Mar 29, 2024 1:57 am [ UTC ]