Odd delete behavior

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DAZ Studio (Export Script Plugin developed by Tugpsx; Integrated Plugin maintained by Paul Kinnane)

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Odd delete behavior

Postby Sighman » Sun Mar 31, 2013 7:47 am

Sighman Sun Mar 31, 2013 7:47 am
I had the node editor open and tried to delete a node using the delete key. Instead of deleting the node it deleted the selected figure in DS. Did this a couple of times before I got into the habit of using the right click menu to delete. Just thought you should know.
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Re: Odd delete behavior

Postby t_3 » Sun Mar 31, 2013 2:01 pm

t_3 Sun Mar 31, 2013 2:01 pm
Sighman wrote:I had the node editor open and tried to delete a node using the delete key. Instead of deleting the node it deleted the selected figure in DS. Did this a couple of times before I got into the habit of using the right click menu to delete. Just thought you should know.
confirmed.
from my pov its a bit questionable design of ds - it reads keys bevore any other application. means keys not explicitly captured by another window/pane will always do whatever their main function in ds is. if you select a node an press delete in the viewport, it gets deleted not because the plugin handles it, but because still ds reads the key press.

i agree, to keep at least the delete key from doing this would be a pretty good idea ;)

i will map the delete key to specific functions of the plugin (mat tab = delete material, nge = delete node, viewport = same behavior, but probably managed by the plugin itself).

other useful keys: post them here :)
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Re: Odd delete behavior

Postby Tugpsx » Sun Mar 31, 2013 2:17 pm

Tugpsx Sun Mar 31, 2013 2:17 pm
Keep in mind one of the great things about using the plugin with Daz Studio is that you now have an undelete/undo option that does not exist in the standalone. :twisted:
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Re: Odd delete behavior

Postby t_3 » Sun Mar 31, 2013 2:30 pm

t_3 Sun Mar 31, 2013 2:30 pm
Tugpsx wrote:Keep in mind one of the great things about using the plugin with Daz Studio is that you now have an undelete/undo option that does not exist in the standalone. :twisted:
but, um, only for any studio related type of changes :oops:

changing octane parameters or material changes, node deletions/inserts/connection changes, whatever, still has no undo (or even redo). it is to some extent prepared, but still needs a lot work to get finally implemented. it though might happen that the ds plugin will have it before the standalone ;)
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