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How do I stop the viewport changing from camera view

PostPosted: Sat Mar 30, 2013 2:24 pm
by rojharris
Hi t_3

Maybe a dumb question but when I'm setting up a scene I like to view it from all angles but keep the octane viewport on the 'camera' view.
At the moment its switching to whatever view I choose and so makes it very difficult to scale lights etc and see how they affect the camera view.

I'm probably not seeing a check box perhaps?

many thanks
Roger

Re: How do I stop the viewport changing from camera view

PostPosted: Sat Mar 30, 2013 2:46 pm
by t_3
currently this is not possible - but i see the reason in wanting this.

i need to think about how this can be made possible, since quite a bunch of functions (most notably the viewport pickers, as well as most of the viewport context menu entries plus viewport drag&drop) require to have both views in perfect sync in order to work properly;

maybe by providing different locking modes within the "lock" viewport button; say "complete lock", "camera lock", ... they would then of course also disable any other function that won't work because of breaking some synchronization chains.

e.g. if the camera view is locked, you won't be able to use most of the viewport's more advanced functions. this would be true until octane itself provides functions, that won't any longer require me to sync the views in order to make them work...

Re: How do I stop the viewport changing from camera view

PostPosted: Sat Mar 30, 2013 3:51 pm
by rojharris
OK thanks.

Its no biggie and I can live with it

R

Re: How do I stop the viewport changing from camera view

PostPosted: Sat Mar 30, 2013 4:03 pm
by SimonJM
That would be a nice option to have.

Re: How do I stop the viewport changing from camera view

PostPosted: Sat Mar 30, 2013 7:24 pm
by Sighman
I agree. I think some kind of 'lock camera' mode would be sufficient. Or better yet, lock to a single DAZ camera object. You would only get full editing capabilities when that camera was selected. Selecting any other camera or view would not affect the octane viewport and would disable the advanced editing capabilities.

Re: How do I stop the viewport changing from camera view

PostPosted: Sun Mar 31, 2013 4:36 am
by t_3
Sighman wrote:I agree. I think some kind of 'lock camera' mode would be sufficient. Or better yet, lock to a single DAZ camera object. You would only get full editing capabilities when that camera was selected. Selecting any other camera or view would not affect the octane viewport and would disable the advanced editing capabilities.
a camera lock would be indeed a lock to a specific camera, since octane cameras and daz cameras are currently always paired. i plan to later add a switch to the viewport to change cameras directly from there (maybe also a camera navigation tool), so these would play nicely together.

oh, and by the way: whoever can afford a spacepilot (often sold cheap on ebay) or a spacemouse, or any kind of 3d mouse - get yourself one. it makes camerawork 3 times more efficient, let alone in DS already, but together with the octane-integration, it's pure fun - can't live without it...

Re: How do I stop the viewport changing from camera view

PostPosted: Thu Apr 04, 2013 5:52 am
by linvanchene
edited and removed by user

Re: How do I stop the viewport changing from camera view

PostPosted: Thu Apr 04, 2013 6:07 am
by t_3
linvanchene wrote:Is there any command / settings I am missing to navigate the plugin viewport without using the DS viewport?
no, you had not missed anyhting ;)

linvanchene wrote:Currently I end up placing the octane viewport somewhat over the DS viewport but letting the DS controls for orbit, pan, zoom, frame, aim at in the top right corner of the ds viewport still appear.
this is a good workaround for the time being - i would have recommended to do exactly this until...

linvanchene wrote:Feature idea:
It would be cool to have access to scene / active camera navigation "buttons" right on the Octane plugin viewport as well.
... this gets implemented :)

linvanchene wrote:It is somewhat insane before DS I was so used to the DS viewport and not really seeing how things look.
But now that there is a live preview viewport I find myself just wanting to move around in the scene looking at everything from different angles.
i perfectly understand that; that one starts to use the octane viewport in fact instead the ds viewport was not initially planned - but it seems like this starts to get common for quite some people already.

putting it short: this is on my todo list. it is not something to get done within a day or two, but it will come ;)
the only thing that would be even better is to have a spacepilot...

Re: How do I stop the viewport changing from camera view

PostPosted: Sat Apr 06, 2013 9:34 pm
by t_3
dev update regarding camera only lock modes:

this is now implemented in a way by presenting a menu when clicking the lock button, which allows to...
  • lock the viewport/rendering completely (like it did already)
  • lock the camera switch only = the viewport won't change when switching cameras in DS, but the camera is still operable (if it is the current active camera in the DS viewport)
  • lock the current camera = the current camera view is frozen (rendering will of course continue)

the new camera locks in addition will disable viewport picker tools as necessary (as long as the octane viewport and the DS viewport are out of sync); this means if only the switch is locked, they can still be used, as long as the current DS camera is also the current octane camera...