OcDS FIRST RENDERS - FIRST PRIDE :) post here...

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DAZ Studio (Export Script Plugin developed by Tugpsx; Integrated Plugin maintained by Paul Kinnane)

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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby larsmidnatt » Fri Jan 02, 2015 5:01 pm

larsmidnatt Fri Jan 02, 2015 5:01 pm
You need to be aware of your subdivision level when you export. ....You need to apply the smooth modifier in DAZ and go to subdivision level 1.


Just for clarity the smoothing modifier does smooth the geometry a bit, but serves as a way to prevent pokethrough when attached to the host figure. In all honestly a model you create yourself shouldn't depend on this too heavily and should look smooth without it.

If you use the hexagon bridge daz automatically sets the model to base resolution before sending it over. If you are exporting yourself then yes, you need to set the figure to base resolution if you have applied sub-d in daz otherwise you are going to quadruple the poly count.

Depending on the density of the mesh sub-d shouldn't even be needed. Based on the geometry I see in the screenshots I wonder if something else is at play.

I've noticed that it has a tendency to try to eat RAM for a while, then eventually settles down


Since Hexagon is bad with textures anyway, I work in wireframe mode and it utilizes far less ram this way. Once you display textures, the ram utilization will shoot up and eventually you will hit the 3gb limit. But yeah that 64bit fix is the first thing I install after I install hexagon.

Its myriad issues are likely why zBrush was embraced by many users and vendors, though a lot of them do still swear by Hexagon. Personal preference, I suppose.

Yeah Hexagon is a modeler and Zbrush is a sculpting tool so they work very differently. A lot of people who work in zbrush start elsewhere(to model) and send it to zbrush for detailing. But there are people who do all their work in Zbrush too.
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby SimonJM » Fri Jan 02, 2015 6:04 pm

SimonJM Fri Jan 02, 2015 6:04 pm
sikotik13 wrote:One of the most common fixes (on 64 bit OSes, anyway), is to use the utility I cannot recall the name of, that modifies the 3 GB Ram limit of 32 bit programs. For many programs, it can be unstable, for Hexagon, it makes it function for me (on Windows 7 64 bit). I know the info is in the Daz forums somewhere for it, likely near the top of the list in most lists of fixes. If it's crashing shortly after opening, that may be part of your issue. I've noticed that it has a tendency to try to eat RAM for a while, then eventually settles down. Its myriad issues are likely why zBrush was embraced by many users and vendors, though a lot of them do still swear by Hexagon. Personal preference, I suppose.

You are thinking of LAA (Large Address Aware).
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby sikotik13 » Fri Jan 02, 2015 10:00 pm

sikotik13 Fri Jan 02, 2015 10:00 pm
The level of knowledge available here is wonderful :D

Thank you all for your reminders of file names and suggestions.

In an effort to not derail the render thread any further, here is a random one I threw together of my main toon and companion because I found the standard loading screen for SWToR boring. Not particularly skillfully done, and I need to work on modeling my own outfits at some point, but it did the job for now. (I do not own any copyright for Star Wars characters or anything, it's just fan art for my own use).

ToRnUp.jpg
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby Hydra » Sun Jan 25, 2015 1:19 am

Hydra Sun Jan 25, 2015 1:19 am
Just so you know, I still need to figure out how Materials, Lights, and Cameras work, but I'm clearly an export. :D

I did find this plugin relatively idiot proof and forgiving.
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Citizen X FX.jpg
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby Hydra » Mon Jan 26, 2015 9:13 pm

Hydra Mon Jan 26, 2015 9:13 pm
This is my third Render with Octane. I still don't know anything.
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DinoFly.jpg
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby larsmidnatt » Wed Jan 28, 2015 4:24 pm

larsmidnatt Wed Jan 28, 2015 4:24 pm
looking good Hydra, both of them.
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby Hydra » Wed Jan 28, 2015 5:26 pm

Hydra Wed Jan 28, 2015 5:26 pm
Thanks... I'm getting better however slowly... I'm finding this very forgiving to play with.

Newb Lesson 1 finished. Opacity, normals, simple skin.
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DinoFly D.jpg
Citizen X B.jpg
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby kraken » Wed Jan 28, 2015 9:13 pm

kraken Wed Jan 28, 2015 9:13 pm
Nice job! I find the interface easy to work with, but it crashes too often for me to get very sophisticated. Not sure what you are doing right. I'll agree, you are the expert. Where in the world did you get that psycho character?
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby Hydra » Thu Jan 29, 2015 6:16 am

Hydra Thu Jan 29, 2015 6:16 am
The character is Citizen X;
http://www.daz3d.com/citizenx

He's in the Tin Can.
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby indigone » Mon Feb 16, 2015 12:35 pm

indigone Mon Feb 16, 2015 12:35 pm
My first render! Aiko 6, Octane HDR #3.
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first Octane Render.png
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