linvanchene wrote:What is the negative side effect of using interactive update?
Nevertheless on some other occasions when playing with DS I noticed that switching on interactive update can cause the viewport to become very unresponsive.
To put it different:
When there is not much smoothing needed or when all the smoothing values are at default having "interactive update" switched on may not cause that much issues. But as soon as one has a scene in which one item for some reason needs more extreme smoothing there is the risk to make the viewport almost unresponsive with interactive update switched on.
the plan is:
- the plugin itself sets this to "on" as soon animation rendering starts, and back to the previous setting as soon animation rendering stops. this will make sure that every frame starts rendering after every smoothing (or collision?) iteration has stopped.
- it will be set the same way if you click "final" to "on" and back if final rendering ends.
- every other situation it will be left alone to let the user decide. doing normal work you may always do full or partial reloads (the rightmost viewport picker tool), to update the geometry if something isn't quite right.
so in the end, you will use it like you are used to (usualy having it off), but when it is important to have it on, because you can't just reload (whil animations or final renderings), the plugin will take care about the right setting.
i'm currently working on a few different things and fixes; managing this switch is also already implemented, but not finally tested. but most probably it will be in the next update - was aiming for today, might come tomorrow, in any case before the weekend...